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13,467 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Animgraph: Give a proper title to sequence picker dialog
3 Years Ago
Animgraph: Blend 2D: animation picker should be case-insensitive
3 Years Ago
ModelDoc: Add orthographic view and camera alignment modes
3 Years Ago
Matrix.ToString Assert only once if we are resolving outside the rect Add Render.ClipPlanes Iterate on compute API DispatchComputeShader on GameGlue for now User clipplanes on base shader Support for quad overdraw in developer toolbar Choose if SceneMonitorObject should render with HDR Render.Compute.Attributes didnt come with the cherrypick
3 Years Ago
Defer network writes to a list, fixes network values not being initially set
3 Years Ago
Should fix @import case sensitivity Build net vars on table build, before write
3 Years Ago
Add tier0 definitions to steam_api.h Merge branch 'master' of sbox
3 Years Ago
Refactor so VR stuff in Input is up to date ever FrameSimulate Merge branch 'master' of sbox
3 Years Ago
Refactor CppPacker
3 Years Ago
If CSteamAPIContext::Init fails, log which interface failed
3 Years Ago
Disabke reading embedded shaders for a second to fix ci
3 Years Ago
Comment out shaderproc from CI for a bit
3 Years Ago
Intial work on ShaderProc to pack shader headers CppPacker in ShaderProc Add ShaderProc to sandbox tools sln Empty interop.shaders header file for building in dev Support reading shaders from interop shaders header Definition file for ShaderProc Put interop.shaders on vpc ShaderProc publish profile and bind it to the build pipeline Refactor ShaderProc Speedup querying on packed shaders Start minifying shaders, refactor ShaderProc update interop shader headers update gitignore Set default shader modes if none were found in shader Allow for usage of PixelInput, VertexInput etc instead of PS_INPUT, VS_Input Add default compile target and make parameter optional Common base shader stuff Update baseshader Fix normals on base shader Pack helper shaders too Merge pull request #30 from Facepunch/shaderproc Integrate ShaderProc to pack shaders cleaningly to user compilation
3 Years Ago
Remove debug log Merge branch 'master' of sbox
3 Years Ago
AutoFGD: 'Render Properties' to 'Rendering'
3 Years Ago
Fixed getting broadcast via username instead of userid Update entity properties Vary broadcast update period
3 Years Ago
Tidy up with an internal method to reduce duplication
3 Years Ago
Create an overload for Particles.Create to tie the particle systems to an entity without specifying an attachment
3 Years Ago
Lookup attachment client-side using model entity as no animating specific methods are used
3 Years Ago
Fixed particles only being able to follow attachments on AnimEntity types when using SetEntityAttachment (can now follow attachments on any ModelEntity) Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Removing usage of legacy per property metadata keys in AutoFGD in favor of KV3 metadata section like entities already use The old and new systems cannot be used together (like Asset AutoFGD was trying to do), and the new system allows for any random key-value sets to be stored, not only those from a predefined set in the old system. This commit also loads data from the new system into the internal fields old system was loading into, so there's no functionality loss. Obsoletes Hammer.FieldMetaDataAttribute.AddMetadata( List<string> ) in favor of AddMetadata( Dictionary<string, string> )
3 Years Ago
Fixed bots not copying a player's cursor direction and origin Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Hide 'World Model' related keyvalues for SupportsSolids brush entities
3 Years Ago
Don't ignore [Net] variables set before network tables are built
3 Years Ago
Streamer refactor Cleaning streamer apis Merge branch 'master' of sbox Update game
3 Years Ago
Fixed Output<T> not being created properly on entities Display AutoTags above user defined tags in asset brower/Hammer/etc
3 Years Ago
Hammer displays Input/Output parameter types in the Outputs tab
3 Years Ago
Added Output<T>, provides the correct output type in the FGD Obsoletes Output.FireWithParam, use Output<T>.Fire AutoFGD: Ignore 'activator' parameter when deciding what fgdtype to write for an Input
3 Years Ago
DrawScreenQuad fixes Post processing render event (test)
3 Years Ago
Asset.AllByPath is case insensitive Asset loading file extensions are case insensitive
3 Years Ago
And "operator end cap state"
3 Years Ago
ParticleEditor: Make some common properties not hidden by default "Screen Space Effect" "Operator Fade" "Time Offset" "Timescale Modifiers" and "Strength Modifiers"
3 Years Ago
Rubikon: Don't backup body if we're stuck
3 Years Ago
Hide overlays from Materials tab in Hammer, they appear in Overlays tab already
3 Years Ago
Ignore _bakeresourcecache.vpk files in asset browser Automatically hide Hammer entity icons from Hammer's material list This is so that there's less useless clutter in Hammer's material selection
3 Years Ago
Asset browser displays and searches though real file extension, not the asset type file extension (which is jpg for all images)
3 Years Ago
Lighting Preview files are extracted next to the map itself, not in the "leafiest"/last loaded mod
3 Years Ago
Fixed issues with addon folders with capital letters
3 Years Ago
Add INetworkSerializer
3 Years Ago
Replication supports List<BaseNetworkable>
3 Years Ago
write baked light probe cache vtex via full path so it doesn't end up in the wrong folder
3 Years Ago
Panel selection favours visible Added Render.UI.MatrixScope
3 Years Ago
Fixed template stylesheet links starting with "./" not hotloading Fixed not parsing rgba( 255, 255, 255, .5 ) Snap scrolling to grid, prevent weird looking shit Merge branch 'master' of sbox
3 Years Ago
Fixed path_particle_rope not showing up in game
3 Years Ago
Fix scissoring not inheriting parent scissor properly Added ClipRect, scissoring happens INSIDE borders now
3 Years Ago
Pass in multiple solutions to vsopen, will use one that is open
3 Years Ago
Add ogg support to sound compiler
3 Years Ago
Necessary key values on map compile for node<->path linking in C#
3 Years Ago
Fix errors and performance issues with huge network lists
3 Years Ago
Fixed EntityComponent being fucked