13,469 Commits over 1,522 Days - 0.37cph!
Adjusted how prop_physics explosions work
Added OnBreak output
Added Break input
Implemented simple gib limit for props (gibs_max cvar)
Remove string token span
Report if download information missing
Join lobby if staging
Set lobby map correctly
Show active lobbies on game page, home page
Fix border test
Strip comments NRE protection
Fix GameScreen NRE
EntityButton NRE fix
Package updates
Fire alarm - reduced polycount and changed axis for easier snapping
Merge branch 'master' of sbox
Preparing more punch stuff in the animgraph
WIP right melee_punch attack animation
Can't change settings if not host
Hide map select if !ShowMapSelect
Save/Load lobby config
Fixed blur sample wrapping
Panel binding supports dictionary
Lobby game settings
Border: none overrides properly
metal fence and gate - adjusted phys shapes and crossbeam length
Parking barrier - phys shape size adjustment
Merge branch 'master' of sbox
Detect, break and report template recursion instead of infinite looping
Set dirty automatically when setting styles
Write a .version
Game loads version
NetRead/Write uint
Sentry release url fix 😟
Fix EntityList NRE
Fix NRE in Home.TickStagingLobbies
Sentry releases attempt 2
Fix tools/build.bat broken
Sentry release action only works on linux 🙄
Sentry release support
Fix NRE when creating party
Asset Browser: Copy multiple asset names with quotes, useful for coders
Potential access violation fix in CResourceSystem::GetFileName
Potential access violation fix in CModel::IsValidSequence
Don't try to access game props from surface props index, these are no longer compatible, fixes rare physics crashes
parking barrier - removed reduction on phys vert count
Metal fences and gates - painted versions
Merge branch 'master' of sbox
Asset Browser: Initial support for renaming single assets and bulk moving multiple assets
Don't show asset rename dialog for single assets that don't have content
Asset Browser: ctrl+c to copy asset name
Fixed Entity RemoveFromLists errors on bad disconnect
Fixed trying to join your own game from the lobby
scss supports darken, lighten, invert, mix
lobby bar tweaks
Remove lobby header buttons
Queue lobby queries
Only be in one staging lobby at a time
Enforce minimum players
Add ignored files
Delete .gitignore
Remove game submodule
Delete game
add game
Added Hammer.OrthoBoundsHelper attribute
Minor change to map path nodes on compile
Removed hack for editor override for asset fgd gen
Fixed a crash when entity keyvalue values over 260 characters contain targetnames to fixup
Add number.Plural( x, xs )
Asset FGD generation supports structs and struct arrays
Minor fixes for string.TryToType and Color
Shader compile optimizations
Vis Updates
Merge branch 'engine'
ReadAllText returns null if file not found