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13,458 Commits over 1,522 Days - 0.37cph!

4 Years Ago
Replicated vars via stringtable
4 Years Ago
Tweaked double jump noclip ConVar/Cmd cleanup pass Merge branch 'master' of sbox
4 Years Ago
Spawn thruster ent with tool (left click attached, right click unattached) Don't attach thrusters to world
4 Years Ago
Better place to call IFrameUpdate physbeam update
4 Years Ago
Rotate thruster ghost to hit normal
4 Years Ago
Fix weapons creating HUD elements for other players :S Merge branch 'master' of sbox
4 Years Ago
Add tool_thruster
4 Years Ago
View rect in ViewDesc Add a bunch of properties to transitions Delete unused Zoom viewport and ingame UI in console Merge branch 'master' of sbox
4 Years Ago
add thruster model
4 Years Ago
PhysicsBody.SetMinSolverIterations
4 Years Ago
Add bindings for joint EnableLinearConstraint and EnableAngularConstraint
4 Years Ago
Fix assert on submitting depth resolve by passing correct info Refactor how cascade textures are calculated to make it easier to later expand with extra cascade passes
4 Years Ago
Fix bug where CViewSetup was being unable to be resized properly Delete a bunch of HLVR rendering code we don't use
4 Years Ago
Ingame console thread safety
4 Years Ago
Added Trace.UseHitboxes()
4 Years Ago
Moving WalkController to base, cleaning up Commented out SkeletonInstance assert that triggers on player leave
4 Years Ago
Update physgun_freeze.vpcf_c
4 Years Ago
Freeze effect Merge branch 'master' of sbox Physgun freeze
4 Years Ago
Only transfer yaw to grabbed object. Disable angular spring when not rotating to make grabbed object more stable. Decreased rotation speed.
4 Years Ago
Added IsValid checks for PhysicsBody, PhysicsJoint
4 Years Ago
Don't pass Mousewheel down to player when grabbing with physgun
4 Years Ago
Lock view when rotating
4 Years Ago
Physgun cleanup
4 Years Ago
Added ModelEntity.RenderAlpha Gib fade Merge branch 'master' of sbox
4 Years Ago
Fix the math for physgun rotating
4 Years Ago
Trace result returns hitbox index DamageInfo carries HitBox and HitBody Prop applies force, gibs Merge branch 'master' of sbox
4 Years Ago
Add freezing to physgun
4 Years Ago
Added ModelEntity.OnNewModel( model ) Added Prop entity, gets health from model's prop_data when model changes
4 Years Ago
Update ci.yml
4 Years Ago
Disable all the DebugOverlay.Line's that now work
4 Years Ago
Interop: Mark Color32 as [small] - which means it shouldn't be passed as a pointer (because it's smaller than a pointer so native isn't expecting it)
4 Years Ago
Fixed Physgun effect errors
4 Years Ago
Fixed picking up other player's guns out of their hands Fixed guns hidden on drop
4 Years Ago
Update ci.yml
4 Years Ago
Cache model data Double jump to noclip Fixed more Right/Left mixups
4 Years Ago
Rebuild All Physgun light
4 Years Ago
Don't commit these now we're compiling them in sbox_game
4 Years Ago
Rebuild skinning when ragdoll network vars changed Update citizen ragdoll Merge branch 'master' of sbox
4 Years Ago
Update groups with dependents of scenesystem changes Merge branch 'master' of sbox
4 Years Ago
Refactored particle binds to protect from crashes when garbage collecting particlesystem's after level closed Model names can end in _c and we'll just fix them in engine
4 Years Ago
Reduce interp by default
4 Years Ago
Citizen ragdoll fixes EnableSelfCollisions by default ModelEntity can be ragdolls
4 Years Ago
PhysicsBodyWorldToLocal, LocalToWorld PhysicsGroup GetBodyIndex( body ) Network serverside ragdoll bones in CSkeletonInstance
4 Years Ago
Clean particle api
4 Years Ago
Added Entity.Root When attaching particles to entity and using offset, use offset as a local position rather than an offset Vector3.Right and .Left were swapped Update ParticleSystem Fix attachment positioning to take into account the viewmodel fov difference These weapons can use proper attachment positions now BaseViewModel - no nered for eye attachment now Physgun effects Player eye angles are networked Add bool networkable Added IFrameUpdate (adding to an entity gives it a per frame think) Recompile testmap, add standard postprocess Physgun particles
4 Years Ago
Update ci.yml
4 Years Ago
Try adding a body proxy to allow traces to welded structures to return the root body and not the child
4 Years Ago
Don't try to weld ents that have multiple bodies to avoid dealing with welding ragdolls right now
4 Years Ago
Remove welding testing code from player
4 Years Ago
Initial weld tool