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11,220 Commits over 1,338 Days - 0.35cph!

7 Months Ago
Add SceneCamera.OnRenderOverlay
7 Months Ago
BoolControlWidget: don't propagate mouse press to parent widgets
7 Months Ago
Added path for updating audio listener outside of client gameloop
7 Months Ago
Fix IgnoreFolders losing case insensitivity in Json by assuming it's not case insensitive
7 Months Ago
Extended info in editor startup when waiting for account information Skip null children in TreeNode list
7 Months Ago
Rotation Gizmo should return false if not rotated
7 Months Ago
Add Material.GetTexture( name ) (gets the texture by shader variable name)
7 Months Ago
Fix TypeDescription.Init exceptions Remove unused on ManagedTools Send an "game.loaded" event to tools when the game has loaded
7 Months Ago
oops obviously the assetsystem can be null from other contexts
7 Months Ago
When materials compile new textures register them immediately - fixes cases where recompiling the vmat with a new texture would result in a missing texture
7 Months Ago
Hash fog volumes and update clipmaps when they change
7 Months Ago
Add Decal.Place( SceneWorld, ... )
7 Months Ago
Add SwapChainSampleableDepth to gameinfo, we always want sampleable depth, fixes decals, light culling and reflections not working on Scene Use Complex & Dynamic Reflections to relevant dev_metal_rough/dev_nonmetal_rough materials Reenable r_tiled_rendering_depth_cull, r_tiled_rendering doesnt need to be fcvar_archive anymore
7 Months Ago
Add SceneLight.FogLighting Force update volumetric fog clipmaps when fog volumes are dirty (e.g editor mode)
7 Months Ago
Cleanup Change SceneCamera.VolumetricFog to a property Update VolumetricFog automatically, before render Remove GetMainCameraVolumetricFog (unused)
7 Months Ago
Fixed missing asset type icons
7 Months Ago
Scale WebWidget by dpi scale
7 Months Ago
Remove now obsolete tests
7 Months Ago
TypeLibrary stores and reuses TypeDescriptions and MemberDescriptions when swapping assemblies.
7 Months Ago
Network SkyCameraEntit.SkyboxScale and remove unused shit
7 Months Ago
Consolidate current game project logic further, make these tests better reflect use case
7 Months Ago
Switch from forked to stable MonoMod.RuntimeDetour Make sure we generate a sln and sync package manager when a project isn't launched straight from the .sbproj No more .addon upgrading This seems redundant and like it'll cause something unpredicted in the future Can load http:// images
7 Months Ago
If any HammerEntity fails to parse don't shit the bed for all of them
7 Months Ago
Added Tiling option to hotspot Tiling regions are defined in the SubRect tool https://files.facepunch.com/louie/1b1111b1/hst.png
7 Months Ago
Remove references to vphysics2 Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
7 Months Ago
New Outfit Piece! - Hair Net https://files.facepunch.com/daniel/1b1111b1/sbox-dev_0eon8tFPlK.jpg Now you can dress up as a fry cook at a fast food restaurant. LODs coming asap!
7 Months Ago
Highlight asset list folder when selected Fix baseitemwidget drag hover and drag drop logic being backwards
7 Months Ago
Don't try to make Application.CursorPosition fractional (fixes not being able to click on stuff on another monitor) Add Application.CursorDelta to make having a smooth cursor delta easier with a highdpi monitor Use CursorDelta in SceneEditor first person camera
7 Months Ago
Fix error when dragging asset into its own folder
7 Months Ago
Gizmo Sprite shader Customised gizmo line shader
7 Months Ago
Don't try to set property in PropertyDescription if it doesn't have a setter
7 Months Ago
Maybe this will fix the matrix menu
7 Months Ago
Add CloudAsset.Install
7 Months Ago
GameResources can load private properties marked with [JsonInclude] Add GameResource.GetReferencedPackages()
7 Months Ago
New Outfit Piece!- Chef's Apron https://files.facepunch.com/daniel/1b1011b1/Screenshot%202023-10-09%20173401.png Lods and adjustments to skinning coming ASAP!
7 Months Ago
When saving a GameResource, also save a list of packages that were referenced FixResourceNames is unsued
7 Months Ago
Trace startpos fix Fix capsule trace StartPos
7 Months Ago
r_tiled_rendering_depth_cull: Better to flag it as FCVAR_NONE for now
7 Months Ago
Depth resolve vmat
7 Months Ago
Move specialized parts from renderpipeline into their own files, implement dynamic reflections into procedurallayerrender Add depth downsample layer, replace CVrComputeShaderRenderer with generic one Cleanup dynamic reflections layer Move depth downsample to it's own neat layer, use specialized depth resolve for another image format disable depth cull for tiled rendering while I figured why certain tool views can't resolve intermediary depth, temporarialy fixes lights and cubemaps on Scene editor Vulkan compile for depthresolve_cs Remove r_resolution_scale not referenced anywhere
7 Months Ago
FPArms: update shared sprint anim
7 Months Ago
FPArms: removed hold parameters, started reimplementation of punching animgraph with everything learned from the more recent weapon graphs
7 Months Ago
Don't use file scoped classes for input action cells, ends up codegenning a really shit name for them and makes stack traces worse to read
7 Months Ago
Editor: Add inline text editing for input action name and group https://files.facepunch.com/tony/1b0911b1/sbox_Pa9V155XnL.mp4
7 Months Ago
Can get physics hull edges (for debug renderering) Can get triangles from physics mesh Add some faster line drawing functions to gizmo
7 Months Ago
FPArms: add sprinting anim to punching animgraph
7 Months Ago
FPArms: remove hold adjustment sequences from adjustment prefab
7 Months Ago
Start exposing CPhysAggregareData PhysicsGroupDescription can get a list of parts, and their parts Add Gizmo.Draw.LineCylinder (sucks) Add BodyPart.Transform
7 Months Ago
Add PhysGroup.Remove
7 Months Ago
PhysicsTrace supports Capsule trace