20,900 Commits over 1,522 Days - 0.57cph!
Correct default values for flags type properties in Hammer
Provide correct default values for vector and such properties if default value is not set
Hammer: Give correct default value to 'Hierarchy > Model Attachment scale'
Hammer: Updated descriptions of properties in the Transform group
road signs - extra skins and tweaks to clip and rail
Added FuncMonitor.SetCamera input & method
sand bag - further adjusted sandbag col shape
Add back choreo stuff - we need to decide if we want to use any of it first
sandbag - adjusted col shape
adjusted collision shape, so there is little chance of sandbag ending up balanced on its side
temporary barrier - adjusted lock and hole
rebaked with simplified feet, adjusted locking point
only recreate graph instance if the override graph is different
Make sure encoding threaded job is initialized to null just incase
Start up video encoder as a threaded job so video recording doesn't hitch when starting to record
Add video_bitrate and video_framerate convars for video recorder
baseplayer now derives from baseentity (we have pawns so we don't need anything more)
Remove choreoobjects, baseflex, sceneentity - basically anything that uses choreo
Remove all junk vars from baseplayer (at least the ones that are obvious)
Remove responselib and responserules
Remove viewroll code from baseplayer
Remove player use code and viewpunch shit
Remove any code relating to spectators
Remove observer mode stuff from baseplayer
Do the same but for the server ones
Remove all code marked with CLIENT_DISABLE_SOURCE1FPS_SHARED - we don't use any of them
Remove all client fx_* code
Some more baseplayer cleanup
Remove warning in configuration system left over from splitscreen code removal
Update voice stream volume using snd_voipvolume
Add voice chat volume in settings menu
Make precipitation entity a trigger so it can be turned on and off when triggered by local pawn
Still keep the fudge amount for movehelper, it's much better but this is still needed in rare situations
Use a smaller epsilon in trace solver seems to fix dodgy traces without having to fudge our endpos in movehelper
Fudge the endpos by a smaller amount in move helper, shouldn't need to be as large now
Fix situation in SweepSingleConvex where we start in solid but can still return a valid normal, fixes sometimes getting stuck in surf
Implement getting normal for SweepToResult
Make multi-goal condition more clear
Remove some options no one will ever use
Remove the need to hold onto engine pointers
Add slight delay to prevent re-activating keybind when clicking
Settings style tweak to help with 4:3 aspect ratio
Add Facial & Gloves to avatar menu
Allow multi-goal to actually work
Settings cleanup and theme consistency
Add Widget.ConstrainToScreen()
Move enum/flags control to game
Add Gloves, Facial categories to clothes
Fix controls to use the new Enum/Flags
Fix GameFrame dropdowns
Delete c++ model particle spawning code from AnimEntity
Move ModelParticle class and spawning to engine
This is necessary so it works on all entities. Also fixed created model particles not being deleted when the entity itself is removed.
Recompiling a model that spawns particles now properly re-creates particles in-game.
Removed unused ModelConfig stuff from Model/AnimEntity
Added IEditorAttribute<T>
Added FloatSlider
Add LineEdit.Alignment
https://files.facepunch.com/garry/e1bc5864-b770-4e07-81f9-323a65ddfde8.png
Right align number editors
ModelDoc: Removed unused GenericGameData nodes
high_quality_shadows_region, physgun_interactions, animating_breakable_stage, ai_model_info, npc_foot_sweep, gastank_markup, fire_interactions, cable, dynamic_interaction
Fairly certain all VR ones are unused too, but didn't touch them yet
Delete test_entities.fgd
Avatar & setting page style improvements
Citizen/animgraph: procedural look upper body rotation is now significantly less dampened while moving
Ctrl + home/end support for multiline inputs
Grapheme support for TextEntry's ctrl + left/right navigation, and a bit of cleanup
Update SelectWord to work with word boundaries
Double click and dragging will select whole words
Cleanup
Codegen use LanguageVersion.CSharp10
New Clothing Piece! - Green Flannel Shirt
A nice green flannel shirt with it's arms' rolled up. LOD'd and ready for use. Small adjustments to skinning and other small fixes to come.