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22,418 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Lets try this
3 Years Ago
Remove GetContext etc from isteamaudio Use Sentry's own release action for more detail Don't post sentry releases manually
3 Years Ago
SA log printing SA: Destroy the scene if we couldn't load map geometry Use pointers, manual scene delete function, breadcrumbs
3 Years Ago
Fix unitialized memory and not binding shape buffer if running out of space in high quality reflections
3 Years Ago
Remove IsRunningRemoteSession nonsense
3 Years Ago
Null check in ComputeHierarchyBoneFlags
3 Years Ago
Possible fix for access violation in CServerSideClientBase::Disconnect
3 Years Ago
Null check in MarkBoneNeedsInterpolation
3 Years Ago
forgot to force add the .dll / .lib for aftermath
3 Years Ago
Catch nvidia gpu crashes with nsight aftermath and `-nvgpucrashdebugging` cli flag, struggling to get any significant context out of this on D3D11 so may just revert this at some point
3 Years Ago
Allow voice chat to be played 3d or 2d (default to 3d until we have something in the API to set it)
3 Years Ago
Fix Z-Fighting when cubemap bounds is the same as the geometry Update tiled light builder shader objects
3 Years Ago
Fix data races on tiled light builder Fix warnings from core shaders Use 48 wide pixels for each tile
3 Years Ago
Make the category list less wide
3 Years Ago
Use Package.Org.Title on author name Update GameList category style, ToolBar style
3 Years Ago
Make PerformanceStats.All a ConcurrentDictionary
3 Years Ago
Fix light typo on vr_lighting Fix warnings on standard shading model Iterate on tiled light builder
3 Years Ago
Update game icon style Fix favourite game icons showing new elements Update control mode button style
3 Years Ago
Make tile resolution proportional https://i.imgur.com/2knXfUw.png
3 Years Ago
Delete some unused stuff
3 Years Ago
Update game logo size, restyled favourite & thumbs
3 Years Ago
Treat warnings as errors on shader compilation on internal builds
3 Years Ago
m_pDriverVersion reports as "unknown" instead of a null string
3 Years Ago
Disable game launcher's play button while compiles are pending Prevents a kick with flurry of errors Fixed errors when deleting a ButtonEntity mid movement
3 Years Ago
don't use V_vsnprintf in SentryOutput, external code can specify the funky %S format specifiers Texture2DBuilder.Finish(): correctly check the memory required for texures w/ mips
3 Years Ago
Possible fix for access violation in CreateAnimGraphInstance, although I suspect it's maybe an error in HAnimationGraph networking support
3 Years Ago
Use crashpad for fatal errors
3 Years Ago
Make spam setting speed on PlatformEntity work (And spam StartMoving, etc)
3 Years Ago
Update steam audio to 4.11 but keep it as dynamic only for the time being since baked is not working :(
3 Years Ago
Fix editor fullscreen positioning Launcher position cleanuip
3 Years Ago
Fix filter for addon switcher
3 Years Ago
advertising board - removed placeholder advert
3 Years Ago
office desk - removed until fixed Merge branch 'master' of sbox
3 Years Ago
Remove fallback DX9 code for getting driver version, it's straightforward to grab from the registry by the DX adapter LUID. This returns the same windows driver version numbers DX9 was reporting, but I've added some vendor specific renames e.g for nvidia "31.0.15.1659" becomes "516.59" making it easier to filter by driver for us rendersystemdx11: stop linking d3d9 rendersystemdx11: stop linking nvapi LoadD3dCompiler calls Plat_LoadModule without full path ( this is exactly the same way ADJ and we use the same d3dcompiler_47.dll - so hopefully that fixes weird WINE shit ) Replace Direct3D 9 PIX with D3D11 ID3DUserDefinedAnnotation - we're getting a much better list of events in RenderDoc now too New: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_5uxtBKqZlV.png Old: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_fcTCgPGtQT.png - Enable CPixEventScope to record events, these are used to tell us our View / Layer - Don't limit these events behind Plat_IsRunningOnCustomerMachine() - there is no overhead and it can be incredibly helpful for us having them on Steam builds Implemented following guidance of: https://developer.nvidia.com/blog/best-practices-gpu-performance-events/ rendersystemdx11: don't link d3dx11 legacy stuff Fix ErrorReports::UpdateGpu usage from rebase conflcit Delete dead D3DX dlls
3 Years Ago
Revert "office desk - wip" This reverts commit c500813f83dffc62a407afba54ec9e378ab5700e. Merge branch 'master' of sbox office desk - moved to correct folder
3 Years Ago
Add nullcheck in CProceduralWorkingSet_MapReferences::UpdateAssetList
3 Years Ago
switch sentry backend to crashpad Set error tag stating whether tools, server or game Add error tag to determine whether running under proton Lets record what gamemode and map we're crashing in, to see if there's any kind of patterns Lets set the explicit path to crashpad_handler.exe instead of just hoping
3 Years Ago
Refresh wave lines for sound file preview on resize and maybe fix NRE while we're at it
3 Years Ago
Reinstall crash handler after startup
3 Years Ago
Delete dead D3DX dlls
3 Years Ago
Remove fallback DX9 code for getting driver version, it's straightforward to grab from the registry by the DX adapter LUID. This returns the same windows driver version numbers DX9 was reporting, but I've added some vendor specific renames e.g for nvidia "31.0.15.1659" becomes "516.59" making it easier to filter by driver for us rendersystemdx11: stop linking d3d9 rendersystemdx11: stop linking nvapi LoadD3dCompiler calls Plat_LoadModule without full path ( this is exactly the same way ADJ and we use the same d3dcompiler_47.dll - so hopefully that fixes weird WINE shit ) Replace Direct3D 9 PIX with D3D11 ID3DUserDefinedAnnotation - we're getting a much better list of events in RenderDoc now too New: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_5uxtBKqZlV.png Old: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_fcTCgPGtQT.png - Enable CPixEventScope to record events, these are used to tell us our View / Layer - Don't limit these events behind Plat_IsRunningOnCustomerMachine() - there is no overhead and it can be incredibly helpful for us having them on Steam builds Implemented following guidance of: https://developer.nvidia.com/blog/best-practices-gpu-performance-events/ rendersystemdx11: don't link d3dx11 legacy stuff Fix ErrorReports::UpdateGpu usage from rebase conflcit
3 Years Ago
Add core.voip_3d for when the user can set the sound asset for voice chat
3 Years Ago
Pass the client pawn to player voice stream so voice emits from player when a 3d sound asset is used for voice chat
3 Years Ago
Add voice chat speaker UI element
3 Years Ago
Add core.voip.sound so voice chat works again
3 Years Ago
office desk - wip Merge branch 'master' of sbox
3 Years Ago
Remove magic number and reproject view for tiled light builder
3 Years Ago
Fix glows in Vr while we're at it, still pending rewrite Preliminary support for VR in tiled light builder, include objects
3 Years Ago
Capture GPU information before it crashes
3 Years Ago
Initial work for VR Instancing for tiled light rendering