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20,898 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Added dev/func_monitor material as an example material that works with func_monitor Also added necessary info to func_monitor's description about how to get it to work.
3 Years Ago
DisplayInfo can read Group from CategoryAttribute Remove PropertySheet GroupByClass Struct/List property fixes
3 Years Ago
Fixed default value for Entity Color in Hammer
3 Years Ago
FPArms: fixed accidental non-orthogonal scaling on index fingers + new move anim for punch set
3 Years Ago
temporary barrier - improved col shape temporary traffic barrier - skin variations
3 Years Ago
Fix out of range exception, cleanup
3 Years Ago
Fix insane memory usage (6.8GB -> 700MB in menu) - thread_local in CNetworkStringTable was creating 20MB of buffers per thread..
3 Years Ago
temporary barrier - lod0 Merge branch 'master' of sbox
3 Years Ago
Fixed Material Json convertor not writing filename properly Change float dragger icon to something less abrasive Array editor Array/List tries to use correct editor type SetSizeMode on ExpandGroup so it actually expands Change DecalEntry to a struct Json deserializer shits itself when structs have initializers RangedFloat editor
3 Years Ago
Don't need to check our segment count, our iterator already does this
3 Years Ago
Remove cpp naming Refactor path cost into path builder, simplify path creation, optimize path by default
3 Years Ago
Fix build error
3 Years Ago
Added ModelConfig GD class Added ability for ModelDoc nodes to not inherit valid parent nodes Added new ModelConfig ModelDoc nodes C# parts of modelconfig implementations Added ModelConfigSetColor & ModelConfigRandomColor nodes Hammer preview and prop_static support for random colors
3 Years Ago
Inspector can explore and edit structs https://files.facepunch.com/garry/f3e93313-f101-4127-b350-b9b13a19cf14.png
3 Years Ago
Asset inspector scrollbar Asset inspector can save assets When saving a json asset, find and convert strings into resource strings Ignore some surface properties in json serializer
3 Years Ago
Add red borders to show the user they're video recording, but don't render them into the video https://files.facepunch.com/layla/1b2011b1/sbox-dev_sNMXsNedy3.png
3 Years Ago
Finish encoding on media foundation shutdown
3 Years Ago
Don't downgrade audio device to AUDIO_S16SYS for video recording, just convert mix buffer again to what we need
3 Years Ago
Support audio encoding for video recorder
3 Years Ago
Hammer: Set entity origin when creating a solid entity in Entity Tool
3 Years Ago
Hammer: Override materials on the preview mesh for Block Tool when creating a solid entity with [Hammer.AutoApplyMaterial]
3 Years Ago
Fix game hang when the SDF shapes cbuffer can't be locked and it's handle invalid, prefer tier0 V_memcpy
3 Years Ago
Fix Hammer door helpers - merge the duplicate doorhelper and door_helper classes so you don't get fooled into using the wrong one
3 Years Ago
Signs - feedback changes Merge branch 'master' of sbox
3 Years Ago
Remove old buggy toolscene_hlmv_ground and use toolrenderable_groundplane for particle editor
3 Years Ago
Fix ui opacity not cascading properly
3 Years Ago
Rename Gradient to ColorGradient to help its visibility
3 Years Ago
New Hair - Wavy Black Wavy Black hairstyle, and a eyebrow colour variation.
3 Years Ago
Make per property tool editor overrides work in Hammer Also make FGDType's editor argument work when used on classes rather than properties Moved BitFlags and RangedFloat custom editors to be global Added Gradient class - similar to FGDCurve, for usage in tools
3 Years Ago
Deglue navmesh
3 Years Ago
Don't init game server twice (was there a reason for this or just a mistake?)
3 Years Ago
Don't precache procedural models
3 Years Ago
Don't warn about unable to load reverb data - we don't care
3 Years Ago
Remove playerinfomanager - unused Remove playerinfo - unused Remove some remaining VR_MOD defines Remove TakeHealth from baseplayer and baseentity Remove all econitem nonsense Remove gametypes and dota shit from sfm
3 Years Ago
Fuck it, suppress the warnings and fall back to normal parenting when we can't bone merge, these warnings serve no purpose but to annoy the user, they shouldn't have to deal with it
3 Years Ago
Allow BaseCarriable to decide if it wants to be bone merged to their carrier or not (fixes bone merge warning for carriables with no model, we could suppress the warning and not bone merge but maybe there's times you want to be warned about this)
3 Years Ago
Remove BOM from interopgen definitions so it would stop complaining Remove hardcoded checks for FGDCurve class Added JSONConverter to Color32
3 Years Ago
Fix caret and selection ruined from certain emojis like 👨‍👩‍👧‍👦 Fix caret position when doing realtime emoji replace Fix potential out of range exception Fix realtime emoji replacement not working if a grapheme exists in string already
3 Years Ago
Remove all xbox.def files
3 Years Ago
Remove ManagedResourceHandle, we're not using this anymore
3 Years Ago
Remove aimtargetmanager
3 Years Ago
Remove all native ragdoll code, we don't use it
3 Years Ago
Remove player_pickup, items, item_generic, physics_prop_ragdoll
3 Years Ago
Remove junk from player local data
3 Years Ago
Start cleaning out junk from baseplayer
3 Years Ago
Fix caret position when pasted text contains emojis Add a emoji replacement to textentry tests Fix caret position when clicking and navigating with up/down arrows
3 Years Ago
Fixed AO box on citizen cardboard box
3 Years Ago
Don't init scene file cache, we don't care about choreo, fixes warning Don't warn about missing mapdoc helpers in tool scene vmap, this is harmless and to be expected (cos tool scene isn't hammer and some helpers only exist in hammer)
3 Years Ago
Fixed citizen box model having collisions on gibs
3 Years Ago
Remove all native code related to vehicles Remove damagetypes