20,898 Commits over 1,522 Days - 0.57cph!
Added dev/func_monitor material as an example material that works with func_monitor
Also added necessary info to func_monitor's description about how to get it to work.
DisplayInfo can read Group from CategoryAttribute
Remove PropertySheet GroupByClass
Struct/List property fixes
Fixed default value for Entity Color in Hammer
FPArms: fixed accidental non-orthogonal scaling on index fingers + new move anim for punch set
temporary barrier - improved col shape
temporary traffic barrier - skin variations
Fix out of range exception, cleanup
Fix insane memory usage (6.8GB -> 700MB in menu) - thread_local in CNetworkStringTable was creating 20MB of buffers per thread..
temporary barrier - lod0
Merge branch 'master' of sbox
Fixed Material Json convertor not writing filename properly
Change float dragger icon to something less abrasive
Array editor
Array/List tries to use correct editor type
SetSizeMode on ExpandGroup so it actually expands
Change DecalEntry to a struct
Json deserializer shits itself when structs have initializers
RangedFloat editor
Don't need to check our segment count, our iterator already does this
Remove cpp naming
Refactor path cost into path builder, simplify path creation, optimize path by default
Added ModelConfig GD class
Added ability for ModelDoc nodes to not inherit valid parent nodes
Added new ModelConfig ModelDoc nodes
C# parts of modelconfig implementations
Added ModelConfigSetColor & ModelConfigRandomColor nodes
Hammer preview and prop_static support for random colors
Inspector can explore and edit structs
https://files.facepunch.com/garry/f3e93313-f101-4127-b350-b9b13a19cf14.png
Asset inspector scrollbar
Asset inspector can save assets
When saving a json asset, find and convert strings into resource strings
Ignore some surface properties in json serializer
Add red borders to show the user they're video recording, but don't render them into the video https://files.facepunch.com/layla/1b2011b1/sbox-dev_sNMXsNedy3.png
Finish encoding on media foundation shutdown
Don't downgrade audio device to AUDIO_S16SYS for video recording, just convert mix buffer again to what we need
Support audio encoding for video recorder
Hammer: Set entity origin when creating a solid entity in Entity Tool
Hammer: Override materials on the preview mesh for Block Tool when creating a solid entity with [Hammer.AutoApplyMaterial]
Fix game hang when the SDF shapes cbuffer can't be locked and it's handle invalid, prefer tier0 V_memcpy
Fix Hammer door helpers - merge the duplicate doorhelper and door_helper classes so you don't get fooled into using the wrong one
Signs - feedback changes
Merge branch 'master' of sbox
Remove old buggy toolscene_hlmv_ground and use toolrenderable_groundplane for particle editor
Fix ui opacity not cascading properly
Rename Gradient to ColorGradient to help its visibility
New Hair - Wavy Black
Wavy Black hairstyle, and a eyebrow colour variation.
Make per property tool editor overrides work in Hammer
Also make FGDType's editor argument work when used on classes rather than properties
Moved BitFlags and RangedFloat custom editors to be global
Added Gradient class - similar to FGDCurve, for usage in tools
Don't init game server twice (was there a reason for this or just a mistake?)
Don't precache procedural models
Don't warn about unable to load reverb data - we don't care
Remove playerinfomanager - unused
Remove playerinfo - unused
Remove some remaining VR_MOD defines
Remove TakeHealth from baseplayer and baseentity
Remove all econitem nonsense
Remove gametypes and dota shit from sfm
Fuck it, suppress the warnings and fall back to normal parenting when we can't bone merge, these warnings serve no purpose but to annoy the user, they shouldn't have to deal with it
Allow BaseCarriable to decide if it wants to be bone merged to their carrier or not (fixes bone merge warning for carriables with no model, we could suppress the warning and not bone merge but maybe there's times you want to be warned about this)
Remove BOM from interopgen definitions so it would stop complaining
Remove hardcoded checks for FGDCurve class
Added JSONConverter to Color32
Fix caret and selection ruined from certain emojis like 👨👩👧👦
Fix caret position when doing realtime emoji replace
Fix potential out of range exception
Fix realtime emoji replacement not working if a grapheme exists in string already
Remove all xbox.def files
Remove ManagedResourceHandle, we're not using this anymore
Remove all native ragdoll code, we don't use it
Remove player_pickup, items, item_generic, physics_prop_ragdoll
Remove junk from player local data
Start cleaning out junk from baseplayer
Fix caret position when pasted text contains emojis
Add a emoji replacement to textentry tests
Fix caret position when clicking and navigating with up/down arrows
Fixed AO box on citizen cardboard box
Don't init scene file cache, we don't care about choreo, fixes warning
Don't warn about missing mapdoc helpers in tool scene vmap, this is harmless and to be expected (cos tool scene isn't hammer and some helpers only exist in hammer)
Fixed citizen box model having collisions on gibs
Remove all native code related to vehicles
Remove damagetypes