20,844 Commits over 1,522 Days - 0.57cph!
Fix warnings
Fix titlebar dragging
Swap branch materials to new shader
Float, Vector2, Vector3 editors
Strings are editable in inspector
MaterialIcons latest
Fix MouseEvent buttons being wrong on mouserelease event
Add Widget OnMouseClick event
Add StringEditor
ObjectPicker
Fix game not visible in in-game console
We don't need the left column in the in game console now
MainLoop timings (didn't hook it up to anything yet)
DisplayInfo handles passing nulls
EntityRegistry runs tool events when entity added/removed
DataModel LayoutChanged
Added TreeView.UniformRowHeights
Initialize ModelIndex to -1 properly
Add managed QRectF to make interop things simpler
Add Assert.False
Paint.DrawText returns size rect
Implement our own ItemDelegate in c#
Painter SetFont, MeasureText
Add Painter.DrawMaterialIcon
Cleaned out unused tree shit
Add TextFlag for painting text (replaces/swallows Alignment)
PaneList restored
EntityList restored
Allow DataValueNode to be implemented using events
Entity list cleanup
Tree sorting and filtering tests
Option toggle callback
Entity list filtering, sort by age
Toolbar AddWidget, SetIconSize
Filter entities by string
Call entity.changed in tools context when dormant status changes
Added Rect Expand( x, y )
Don't call Dormant change callbacks if it didn't change
Don't create dockWidget if we have one
Label can use DataBind
Move Inspector code to addon
Inspector tweaks
Remove placeholder tabs in editor
qt update
Show inspector and entity list by default, maximize editor window by default
Ensure caret sanity after setting text on a Label to avoid exceptions in TextEntry after clearing existing text
Merge branch 'master' of github.com:Facepunch/sbox
Throw a nicer exception if you try to add children to something that shouldn't have them ( <text>, <img> )
Update Steamworks SDK 1.53
Resolve deprecated SteamNetworkingSockets usage
Add ISteamInput interface to managed and callback forwarders
Controller API using Steam Input; glyph textures, multiple controller support, analog states, etc.
Use C# Controller API in InputBuilder to replicate default Source behaviour with Steam Input & disable XInput devices in C++ engine
Don't spam the Event.Controller events if Steam Input spams us, derive Controller hash code from handle, add missing AnalogAction glyph getter
Add action manifest files and load them, add default configs for Xbox One / PS4 controllers ( I think everything else should derive from this )
ModelDoc: Change default save location to path of imported model file
Fix NRE on unsized Image panel with no texture
<img> panel will now default size to their Texture size
Fix stray pixels along edges when using background-image
When rendering an Image panel mimick background-size: cover instead of contain - fix it looking shit at edges
Organised core assets with tags https://files.facepunch.com/louie/1b0411b1/sbox_whobIOoHgX.png
Allow usage of our custom tags
Add more editor materials to tag
Add UI shaders to editor tag
Add postprocessing materials to editor tag
Remove most of the useless asset filtering tags
updated construct, materials/textures
Merge branch 'master' of sbox
Do sanity check with maximum number of instances too
Fix black boxes appearing on instanced info for SDF shapes
Allow specifying HTTP headers in WebSocket.Connect (some are not allowed though)
Set appropriate User-Agent and Origin headers (not customizable)
models/editor/spot to models/editor/ortho
AssetBrowser: Create global browser if we deleted it and want it back, fixes crash
AssetBrowser: Save and restore browser views tool settings for semi modals so settings on "hammer active material" etc are saved
Updated light environments fixed Indirect Light Multiplier and prefab variables
Added editor model for light_ortho
Fix system crash while rendering water due to AMD drivers
Don't force limit DebugOverlay.Text distance
Experiment with culling during shadow pass for foliage
Initial work on foliage perf optimizations
- Alpha culling by clipping before we even get to the PS
Fix setting samples for motion blur being <= 0
Add separation to shader includes to have an even more minimal shader
Shaders with clipplane support
Squashed commit of the following:
commit 217109a5adba3c34c692381e9eca132d95e3f7ea
Author: Sam Pavlovic <sam@volvosoftware.com>
Date: Fri Dec 31 15:52:10 2021 -0300
Refactor shader part of sdf reflections to use batched constant buffer
commit 6c2e9f91c6eb865a70dd9f4c3f7aa6d26f3cbdd6
Author: Sam Pavlovic <sam@volvosoftware.com>
Date: Fri Dec 31 15:50:25 2021 -0300
Fix SDF reflections being rendered incorrect with instanced meshes, fix crash when out of memory pool
commit ca6cd533ced39f51d935953ee721f6771d4b1f28
Author: Sam Pavlovic <sam@volvosoftware.com>
Date: Tue Dec 21 17:26:22 2021 -0300
Iterate on AOProxy batching
commit 9c5e6b102493d6a67e3302a1276675da4063f92e
Author: Sam Pavlovic <sam@volvosoftware.com>
Date: Wed Dec 15 15:38:26 2021 -0300
Simplify citizen ao proxies
commit 3df5dde99ab9e7eb8b3670340dff448e4c890673
Merge: f352744a4 88e59e22a
Author: Sam Pavlovic <sam@volvosoftware.com>
Date: Sun Dec 12 02:03:21 2021 -0300
Merge branch 'master' into sdfobjectreflections
commit f352744a45a5d70d6606c8796881ef97c6f8b4b3
Author: Sam Pavlovic <sam@volvosoftware.com>
Date: Wed Dec 1 18:36:06 2021 -0300
SDF shape batcher
commit 6dbb4b1abdbfa6f75c00ae70a65b29a3bb576271
Author: Sam Pavlovic <sam@volvosoftware.com>
Date: Wed Dec 1 13:51:46 2021 -0300
Initial commit for sdf reflections
Shader objects for blendable with high quality reflections
Add high quality reflections as a combo in blendable, make it a static combo
High quality reflections on glossy concrete
https://i.imgur.com/NemzZof.png
Fix SDF reflections being rendered incorrect with instanced meshes, fix crash when out of memory pool
Refactor shader part of sdf reflections to use batched constant buffer
Improved "info_target" editor model colours https://files.facepunch.com/louie/1b3111b1/sbox_EaYHsFZrgf.png
Mark post-processing shaders as dev shaders
Removes the clutter in the material editor
Add Open Visual Studio & Regenerate Solution options to editor window
Fix InputBuilder From/To UserCmd wrongly using static instance which meant you couldn't manipulate it properly on bots
Remove long obsolete InputBuilder.CursorAim/CursorOrigin ( Use InputBuilder.Cursor instead )
Update Steamworks SDK 1.53
Resolve deprecated SteamNetworkingSockets usage
Add ISteamInput interface to managed and callback forwarders
Controller API using Steam Input; glyph textures, multiple controller support, analog states, etc.
Use C# Controller API in InputBuilder to replicate default Source behaviour with Steam Input & disable XInput devices in C++ engine
Fix incorrect fov on PlanarReflection
Allow color-interpolation to work with transitions