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20,844 Commits over 1,522 Days - 0.57cph!

3 Years Ago
3 Years Ago
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3 Years Ago
Fix warnings Fix titlebar dragging
3 Years Ago
Swap branch materials to new shader
3 Years Ago
Float, Vector2, Vector3 editors
3 Years Ago
Strings are editable in inspector MaterialIcons latest Fix MouseEvent buttons being wrong on mouserelease event Add Widget OnMouseClick event Add StringEditor ObjectPicker Fix game not visible in in-game console
3 Years Ago
We don't need the left column in the in game console now MainLoop timings (didn't hook it up to anything yet)
3 Years Ago
DisplayInfo handles passing nulls EntityRegistry runs tool events when entity added/removed DataModel LayoutChanged Added TreeView.UniformRowHeights Initialize ModelIndex to -1 properly Add managed QRectF to make interop things simpler Add Assert.False Paint.DrawText returns size rect Implement our own ItemDelegate in c# Painter SetFont, MeasureText Add Painter.DrawMaterialIcon Cleaned out unused tree shit Add TextFlag for painting text (replaces/swallows Alignment) PaneList restored EntityList restored Allow DataValueNode to be implemented using events Entity list cleanup Tree sorting and filtering tests Option toggle callback Entity list filtering, sort by age Toolbar AddWidget, SetIconSize Filter entities by string Call entity.changed in tools context when dormant status changes Added Rect Expand( x, y ) Don't call Dormant change callbacks if it didn't change Don't create dockWidget if we have one Label can use DataBind Move Inspector code to addon Inspector tweaks Remove placeholder tabs in editor qt update Show inspector and entity list by default, maximize editor window by default
3 Years Ago
Added transmission
3 Years Ago
Ensure caret sanity after setting text on a Label to avoid exceptions in TextEntry after clearing existing text Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Throw a nicer exception if you try to add children to something that shouldn't have them ( <text>, <img> )
3 Years Ago
Update Steamworks SDK 1.53 Resolve deprecated SteamNetworkingSockets usage Add ISteamInput interface to managed and callback forwarders Controller API using Steam Input; glyph textures, multiple controller support, analog states, etc. Use C# Controller API in InputBuilder to replicate default Source behaviour with Steam Input & disable XInput devices in C++ engine Don't spam the Event.Controller events if Steam Input spams us, derive Controller hash code from handle, add missing AnalogAction glyph getter Add action manifest files and load them, add default configs for Xbox One / PS4 controllers ( I think everything else should derive from this )
3 Years Ago
ModelDoc: Change default save location to path of imported model file
3 Years Ago
Fix NRE on unsized Image panel with no texture
3 Years Ago
<img> panel will now default size to their Texture size
3 Years Ago
Fix stray pixels along edges when using background-image
3 Years Ago
When rendering an Image panel mimick background-size: cover instead of contain - fix it looking shit at edges
3 Years Ago
Organised core assets with tags https://files.facepunch.com/louie/1b0411b1/sbox_whobIOoHgX.png
3 Years Ago
Allow usage of our custom tags
3 Years Ago
Add more editor materials to tag
3 Years Ago
Add UI shaders to editor tag
3 Years Ago
Add postprocessing materials to editor tag
3 Years Ago
Remove most of the useless asset filtering tags
3 Years Ago
updated construct, materials/textures Merge branch 'master' of sbox
3 Years Ago
Do sanity check with maximum number of instances too
3 Years Ago
Fix black boxes appearing on instanced info for SDF shapes
3 Years Ago
Allow specifying HTTP headers in WebSocket.Connect (some are not allowed though) Set appropriate User-Agent and Origin headers (not customizable)
3 Years Ago
models/editor/spot to models/editor/ortho
3 Years Ago
AssetBrowser: Create global browser if we deleted it and want it back, fixes crash
3 Years Ago
AssetBrowser: Save and restore browser views tool settings for semi modals so settings on "hammer active material" etc are saved
3 Years Ago
Updated light environments fixed Indirect Light Multiplier and prefab variables Added editor model for light_ortho
3 Years Ago
Fix system crash while rendering water due to AMD drivers
3 Years Ago
Don't force limit DebugOverlay.Text distance
3 Years Ago
Experiment with culling during shadow pass for foliage
3 Years Ago
Fustrum cull triangles
3 Years Ago
Make specular optional
3 Years Ago
Initial work on foliage perf optimizations - Alpha culling by clipping before we even get to the PS
3 Years Ago
Fix setting samples for motion blur being <= 0
3 Years Ago
Add separation to shader includes to have an even more minimal shader
3 Years Ago
Shaders with clipplane support
3 Years Ago
Squashed commit of the following: commit 217109a5adba3c34c692381e9eca132d95e3f7ea Author: Sam Pavlovic <sam@volvosoftware.com> Date: Fri Dec 31 15:52:10 2021 -0300 Refactor shader part of sdf reflections to use batched constant buffer commit 6c2e9f91c6eb865a70dd9f4c3f7aa6d26f3cbdd6 Author: Sam Pavlovic <sam@volvosoftware.com> Date: Fri Dec 31 15:50:25 2021 -0300 Fix SDF reflections being rendered incorrect with instanced meshes, fix crash when out of memory pool commit ca6cd533ced39f51d935953ee721f6771d4b1f28 Author: Sam Pavlovic <sam@volvosoftware.com> Date: Tue Dec 21 17:26:22 2021 -0300 Iterate on AOProxy batching commit 9c5e6b102493d6a67e3302a1276675da4063f92e Author: Sam Pavlovic <sam@volvosoftware.com> Date: Wed Dec 15 15:38:26 2021 -0300 Simplify citizen ao proxies commit 3df5dde99ab9e7eb8b3670340dff448e4c890673 Merge: f352744a4 88e59e22a Author: Sam Pavlovic <sam@volvosoftware.com> Date: Sun Dec 12 02:03:21 2021 -0300 Merge branch 'master' into sdfobjectreflections commit f352744a45a5d70d6606c8796881ef97c6f8b4b3 Author: Sam Pavlovic <sam@volvosoftware.com> Date: Wed Dec 1 18:36:06 2021 -0300 SDF shape batcher commit 6dbb4b1abdbfa6f75c00ae70a65b29a3bb576271 Author: Sam Pavlovic <sam@volvosoftware.com> Date: Wed Dec 1 13:51:46 2021 -0300 Initial commit for sdf reflections Shader objects for blendable with high quality reflections Add high quality reflections as a combo in blendable, make it a static combo High quality reflections on glossy concrete https://i.imgur.com/NemzZof.png
3 Years Ago
Fix SDF reflections being rendered incorrect with instanced meshes, fix crash when out of memory pool Refactor shader part of sdf reflections to use batched constant buffer
3 Years Ago
Improved "info_target" editor model colours https://files.facepunch.com/louie/1b3111b1/sbox_EaYHsFZrgf.png
3 Years Ago
Mark post-processing shaders as dev shaders Removes the clutter in the material editor
3 Years Ago
Add Open Visual Studio & Regenerate Solution options to editor window
3 Years Ago
Fix InputBuilder From/To UserCmd wrongly using static instance which meant you couldn't manipulate it properly on bots Remove long obsolete InputBuilder.CursorAim/CursorOrigin ( Use InputBuilder.Cursor instead )
3 Years Ago
Update Steamworks SDK 1.53 Resolve deprecated SteamNetworkingSockets usage Add ISteamInput interface to managed and callback forwarders Controller API using Steam Input; glyph textures, multiple controller support, analog states, etc. Use C# Controller API in InputBuilder to replicate default Source behaviour with Steam Input & disable XInput devices in C++ engine
3 Years Ago
Fix incorrect fov on PlanarReflection
3 Years Ago
Allow color-interpolation to work with transitions