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20,829 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Merge render_rework vpc fix
3 Years Ago
completely strip and delete Panorama
3 Years Ago
Make CameraModifier.Apply public Specifically for people who derive from GameBase instead of Game so they can call it
3 Years Ago
Added Event.Render.PostProcess attribute
3 Years Ago
Fix template hotload when SetTemplate doesn't start with /
3 Years Ago
Plane trace returns null if greater than max distance Fix WorldPanel's MaxInteractionDistance not able to exceed 1000 units
3 Years Ago
update construct map, adding texture, cable attachment props, updating prefabs, fixing some gap and missing collider
3 Years Ago
Sort env map data by cubemap array index
3 Years Ago
Better IME input, better multicharacter handling in textarea Completely strip out unused IIMEManager Fix NRE when setting label to null
3 Years Ago
Added a "scroll to bottom" button in the console
3 Years Ago
Citizen/animgraph: changed skid bounds from 400 to 650
3 Years Ago
Basic IME support
3 Years Ago
Shader build
3 Years Ago
Fix NRE in PhysicsBody.RemoveShape
3 Years Ago
Fix AddMeshShape
3 Years Ago
Add TraceResult.Triangle to get triangle index hit
3 Years Ago
Remove trace assert when no ent or world hit, we allow bodies not tied to entities
3 Years Ago
Don't allow default maxplayers to exceed MAX_PLAYERS
3 Years Ago
Citizen/animgraph: skid experiment
3 Years Ago
ModelDoc: Display a warning when duplicate genericgamedata nodes are present ModelDoc: Fixed warnings being treated as errors in edit mode
3 Years Ago
Fixed panels making it hard for the garbage collector to collect them Added Panel.BindClass( "active", () => IsTrue() ); Added Panel.Bind( "value", () => GetValue() ); Get game categories from api
3 Years Ago
Added per particle float eval support for Speed Min and Speed Max on MoveBetweenPoints initializer
3 Years Ago
Added comments to Hammer.VisGroup & other minor changes FGDWriter handles RangedFloat class DecalDefinition asset is now autogenerated
3 Years Ago
Don't use skinning at all for UI shaders
3 Years Ago
Add g_vEnvCubeMapArrayIndices PerViewRuntimeFastPathLightingConstantBuffer_t so we can sample the right texture in vr_lighting.fxc remove hack
3 Years Ago
Fix bone blending with compute buffers Compile legacy shaders with the default shader model (5_0), allow them to use D_SKINNING if we can Better verbosity if loading incompatible or outdated shader Support for constant buffers for previous data transforms used in velocity buffer Fix shaders not building with new skinning system
3 Years Ago
Security shutter - reduced height of bumps on shutter curtain
3 Years Ago
security shutter - further adjustments to origin and design based on feedback
3 Years Ago
API cleanup, don't show streamer button unless they have streamer services linked
3 Years Ago
remove hack
3 Years Ago
Add g_vEnvCubeMapArrayIndices PerViewRuntimeFastPathLightingConstantBuffer_t so we can sample the right texture in vr_lighting.fxc
3 Years Ago
3 Years Ago
Hammer: Fix info_cull_triangles can't target meshes/props #1142
3 Years Ago
Add Enable collision functions to PhysicsShape, not just disable
3 Years Ago
Update bind pose for animsceneobject when no animgraph is used
3 Years Ago
Don't allow 0 default max players
3 Years Ago
Hammer: Open up a couple of build settings for customer machines
3 Years Ago
Hammer: Don't stomp build settings on new full builds
3 Years Ago
Fix temp punch viewmodel animgraph
3 Years Ago
Support for netcustom games
3 Years Ago
Fixed Start Game button debug text
3 Years Ago
Better lobby chat Don't report caught exceptions Fixed exception when cancelling download Reuse httpclient for api
3 Years Ago
WorldPanel.SceneObject.IgnoreZ Added documentation Merge pull request #65 from Facepunch/worldpanelignorez World Panel Scene Object Ignore Z
3 Years Ago
Breaking Change: Removed PropertyAttribute.FGDType/Group/Hammer Use FGDTypeAttribute, CategoryAttribute and Hammer.SkipAttribute instead
3 Years Ago
Fixed bottom crate gib spawning underground and fallout out of the map Update clothing.asset Improved how gib limit works by removing old gibs first, increased default gib limit
3 Years Ago
ShaderProc: Added the ability to document & expose functions in shaders
3 Years Ago
Fix rare access violation in CSceneSystem::DeleteSceneObjectAtFrameEnd
3 Years Ago
Sentry scopes Added Style.Content (only works on Labels/Icons) Tweaked how lobbies work, ready state, show member status
3 Years Ago
Fixed help text not loading for .asset editor Also added some helptext for clothing asset
3 Years Ago
Remove Styles.BorderImage