20,773 Commits over 1,522 Days - 0.57cph!
add explosive rust barrel prop
Move the fgd's into their own folder
Fix occasionally booting to black screen due to menu compile race condition
Entity FindByIndex uses dictionary
Add EntityHandle
Replicate uses Object.Equals
Deleted base/content
Fixed CBaseFileSystem::GetModPath returning dumb paths
Fix launchsettings.json wrong folder
Update flashlight animgraph
Add rust flashlight viewmodel
phys_debug_draw FCVAR_CHEAT
Citizen V2 physics, ragdoll, hitboxes
Fix citizen ghost not compiling
Dump citizen thumbnails
Transfer render color and alpha to breakables
Fix ModelEntity RenderColor and RenderColorAndAlpha getters
Fix for normal issues on complete version of lab drawers
Fixes the feet looking weird on the complete lab drawers model
Merge branch 'master' of sbox
Merge branch 'master' of sbox
updated textures, tweak cinderblock world size
Merge branch 'master' of sbox
Fix map compiling resource paths
Citizen folder switcharoo + V2 materials
Moving V1 assets to "_old" folders so that everything can keep working while V2 is getting built in the right places
mod paths
Fixed CResourceCompilerContext::ContentPathToFullPath not working unless the file existed
Add mod_core
Merge branch 'master' of sbox
Deleting *.vmdl_c.png thumbnails
Fixed resources with . in the names having their name stomped by the file extension when compiled
Merge branch 'master' of sbox
Updated Testmap 05
Fixed clipping issues
Fixed void hole
Adjusted lighting
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Fixes for normals and lods on lab drawer model
Fixed multiple normal issues on lab drawer unit and fixed lod normal issues
Merge branch 'master' of sbox
Fix crash when trying to unload a vpk and finding a vpk in a vpk
CI: git clean on failure
Fix CleanupUnusedBakeResourcesOfType getting confused by shared content/game folder
Fixed toolscene_default lighting
Project gen doesn't need to ignore content, content_src
.csproj files compiled into the code folder
Restore AddGameAndContentSearchPath
Mount addon paths the old way, so resourcecompiler works
Only unmount transient search paths
Cleanup addon mounting content_src
Don't ship tier2.lib
Menu - mount the root, not /content/
Temporarily mount addons this way
Switch assetsystem to use same folder IMod system
Include sbox_game in sbox_all
include tier2 in sbox_all
Content move
Addon detect old content_src filesystem, do a warning
Don't try to mount _src folders
Mount from addons/
Use addon filesystem as content filesystem (fixes hard crash with zio subsystem)
Menu content
Binaries
Delete unity meta files 😟
Unused icons
Unused dev files
Update sandbox.client.win64.vdf
Only run ci on master branch
Merge pull request #1 from Facepunch/asset-system-smash-two
Merging asset smash
Only run ci on master branch
Unused icons
Unused dev files
Update sandbox.client.win64.vdf
Menu content
Binaries
Delete unity meta files 😟
Use addon filesystem as content filesystem (fixes hard crash with zio subsystem)
Content move
Addon detect old content_src filesystem, do a warning
Don't try to mount _src folders
Mount from addons/
Menu - mount the root, not /content/
Temporarily mount addons this way
Switch assetsystem to use same folder IMod system
Include sbox_game in sbox_all
include tier2 in sbox_all
Try and fix modeldoc same way as last time
trigger a rebuild of animationsystem?
Move GetRenderColor32 to the bottom of CBaseModelEntity
Disable voice_loopback so we can use it
Comment out sv_voiceenable
Remove modeldoc dll and hope it doesn't break again
Add RenderColorAndAlpha instead, for when you want to set both
Add ModelEntity.RenderColor getter, setter also sets RenderAlpha
Disable voice polling in engine, we handle voice
voice_hearself false by default
Add physics hulls to rust crates so they can be used as physics props
try and force modeldoc to rebuild?
Add modeldoc_editor back as a last attempt fix
Don't enable EnableTouchPersists for trigger_hurt, isn't needed
Add BaseTrigger that can also show debug overlay with drawtriggers_toggle
Revert "Base content"
This reverts commit 70bf62bf00430c1ba96ed8379960327f5b3fc432.
Revert "Move citizen stuff"
This reverts commit b60c9e4048ab88c1d1d362b03936b5dac862e319.
Revert "Move addons/rust/content*/* into addons/rust/"
This reverts commit d7393c812263e4c84a459e22b864bc9782c43033.
Revert "Move core_src/* into core"
This reverts commit 11d080312c8cbfb7d232b6628eae73a66b4788da.
Do a full recompile on hats