20,773 Commits over 1,522 Days - 0.57cph!
Fixed menu mount paths
temporary paths in gameinfo.gi
Added CBaseFileSystem::GetModPath
Move citizen stuff
Menu content
Base content
Deleting (not sure how these crept in)
Move addons/rust/content*/* into addons/rust/
Move core_src/* into core
Clarify "file existence changed" asset reload reason
Don't add ents to hurt list if they can't take damage
Never transmit trigger_hurt to clients, they don't need it
Add basic trigger_hurt entity
Make thirdperson camera less dependant on hard coded values
Fix Particles.Destroy typo
Add option to walk controller to enable jump on input down, not input pressed
Add better collision for citizen chairs
Fixes
Don't run CI unless we're the master branch
Give some citizen hats a physics hull
Add LightQuery.GetLightForPoint (calculates light at a single point)
adding carpet /floor tile variations
Add ModelEntity.BodyGroupMask so that all body groups can be copied to other entities
Keep chainlink_fence_3x3_gate modular origin
Fix alignment on all rust tires
Split chainlink_fence_3x3_gate into two models
Fix rock_ledge_a alignment
Fix alignment on remaining citizen props
Fix models/citizen_props/cardboardbox01.vmdl origin
More work on Citizen V2
Merge branch 'master' of sbox
Set gibs collision layer if they're debris
Remove an annoying assert when spawning a bot
Scale a few things based on player scale
Scale player animation speed with player scale
Bind PhysicsJoint.IsActive to check if a joint has broken
Fix BaseInventory.DeleteContents not clearing list
Update Build-Retail-Native.bat
Remove some things that could fix tools but probably wont
Resource compiler output path fixes
Remove debug
Don't need RecognizedModNames
Lab drawer models
One lab drawer unit and two drawers
Merge branch 'master' of sbox
Fix server side ragdolls not scaling properly
Add tier2 to sbox_game
sbox_all compiles everything in sbox_all too
content and content_src in the same folder
Merge branch 'master' of sbox
Citizen V2 staging files
Currently testing and setting up engine constraints, metadata etc
Merge branch 'master' of sbox
Add Simple Blendable shader and objects
Loading screen cancel button works again
Normalize template path
Fix ConsoleCommand.Run casting objects to string
adding textures/materials
Remove copy paste mistake in Game.PlayerDisconnected
Add PhysicsGroup ApplyImpulse and ApplyAngularImpulse
Add PhysicsGroup.Mass (only getter for now, unwise to set total mass through this probably)