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20,775 Commits over 1,522 Days - 0.57cph!

4 Years Ago
Fixed Vector3.Angle being bullshit Lets use more System.Numerics.Vector3 making VelocityClipPlanes.TryAdd public Adding Trace.WorldAndEntities Adding Trace.FromTo Create MoveHelper.cs Merge branch 'master' of sbox
4 Years Ago
Citizen V2: pelvis-to-thigh twist procedural helper constraints + SMG hold pose Merge branch 'master' of sbox
4 Years Ago
Remove ADD TYPE debug spam Fix assert in map extension check Vector3.SubtractDirection has a strength param Vector3.GetAngle returns in degrees (consistent with other apis) Add Sandbox.VelocityClipPlanes
4 Years Ago
Fixed map loading failed when doing map/changelevel with .vpk on the end (like when buildcubemaps)
4 Years Ago
System.Attribute whitelist fixes
4 Years Ago
Fixed AC handling of arrays
4 Years Ago
Fixed CEntityInstance being used from engine2.dll, in which g_pEntitySystem is null so was causing things like SetEntityName to crash Merge branch 'master' of sbox
4 Years Ago
Citizen V2 progress Polished N walk / N crouch-walk, pistol & sit poses, fixed rust_pistol (but not committing that one yet to not break the existing V1 citizen), other misc. stuff
4 Years Ago
adding office wall fixtures, textures/materials tweak Merge branch 'master' of sbox
4 Years Ago
Whitelist System.Attribute, System.AttributeUsageAttribute
4 Years Ago
Added NetRead.Remaining
4 Years Ago
Changed how handle objects are instantiated by interop so we don't end up with confusing and unusable public constructors
4 Years Ago
Enable modeldoc editorconfig (enables bonemerge preview)
4 Years Ago
Whitelist additional exceptions
4 Years Ago
Whitelist System.Private.CoreLib/System.SByte
4 Years Ago
Add Render.SetLighting Add SCENEOBJECTFLAG_EXCLUDE_GAME_LAYER Added SceneObject.Flags Another ELayerEnum Merge branch 'master' of sbox Reduce r_size_cull_threshold
4 Years Ago
Fix cssbox leaking one pixel if a background image is set
4 Years Ago
Added VertexBufferExtenison to addons/base
4 Years Ago
Remove 'DrawArray' Debug output Automatically convert Color to Color32 Vertex Buffer boiletplate
4 Years Ago
Can add vector3 to bbox to move it Added SceneLayerType enum Added Render.Layer to get current render layer type Added RenderEntity.RenderBounds
4 Years Ago
Can add [Event]'s to panel methods
4 Years Ago
Conic Gradient Merge branch 'master' of sbox
4 Years Ago
Fixed couldn't make `new Entity()` clientside Added RenderEntity Fixed events not registering child events Merge branch 'master' of sbox
4 Years Ago
Add voxel shader/material (just allows vertex colors to be utilized for now) .vox loader supports colors
4 Years Ago
CullMode override
4 Years Ago
Blend mode can override
4 Years Ago
More Render system refactoring, I think I broke text rendering and ui additive mode Merge branch 'master' of sbox
4 Years Ago
Citizen V2: new IK chains + minor skinning fixes (Animations not yet updated to hold IK data on the new bones.)
4 Years Ago
Added managed/custom scene object InteropGen: fixed incoming managed calls sometimes not passing right args Render thread safe(r) Render Cleanup
4 Years Ago
Ship the .editorconfig
4 Years Ago
More comments for wikibot, changed some structs/classes to internal
4 Years Ago
Adding documentation for wikibot
4 Years Ago
Update sceneobject and entity c# flag enums to match changes from c++ Add Entity.EnableDrawOverWorld
4 Years Ago
Render Context refactor TextEntry draws caret again Merge branch 'master' of sbox
4 Years Ago
Citizen V2: rough 9-way crouch-walk + blendspace
4 Years Ago
RenderContext is internal Merge branch 'master' of sbox
4 Years Ago
Add global cubemap writing to buildcubemaps and set it as last cubemap, assign that to be used in the shader as the global cubemap Merge branch 'master' of sbox
4 Years Ago
Temporary fix for TextEntry Merge branch 'master' of sbox
4 Years Ago
Citizen V2: rough 9-way walk + blendspace Merge branch 'master' of sbox
4 Years Ago
Hiding BasePanelRenderer (this is useless to everyone)
4 Years Ago
Added extra pointer-event tags to allow click through to game world. (https://wiki.facepunch.com/sbox/pointer-events) Merge branch 'master' of sbox
4 Years Ago
Add SceneObject.SetValue (texture)
4 Years Ago
Hotload: Simplified test initialization Hotload: Added failing Dictionary comparer test Hotload: Fixed comparer being lost from dicts / hash sets on hotload
4 Years Ago
Citizen material tweaks
4 Years Ago
Be more specific about which tools we want to rebuild
4 Years Ago
These have no business being committed
4 Years Ago
fudging isn't going to fly, might as well do a rebuild
4 Years Ago
Lets try fudging it so csproj changes on tool build
4 Years Ago
What happens if we build tools in a different sln on their own
4 Years Ago
IFrameUpdate is obsolete Added event.Run with arg EventAttribute AllowMultiple