125,570 Commits over 4,171 Days - 1.25cph!
Stripped unnecessary features from decals to reduce max sampler count
removed unused .fbx files
Fixed crazy emissive laser disco blobs
Fixed emission on a few beam materials, furnace large; tweaked fire particles
Added soft particles toggle to particles/additive hdr shader
dropbox emission fixed
mailbox no longer auto submits items (must press button)
dropbox no longer auto submits items
dropbox stacks submitted items with like-kind
shotgun pellets have an affinity to stay grouped to the center (tighter spread)
shotguns have much faster damage falloff (30~m effective range)
Small tweaks to the small clutter rock scales
Fixed foliage shader handling of batched meshes
Added maxpeerspersecond client convar (counteracts P2P packet flooding)
Optimized BasePlayer.Find_Clientside / FindByID_Clientside / RegisterForVisibility / UnregisterFromVisibility / ClearVisibility
Adjusted maxrpcspersecond default value
Rocket factory lift room dressing
Launchsite office side bespoke pavement meshes/LODs/COLs/Prefabs
Modular pavement building kit prefabs (should be used to prototype then rebuilt in max, culls at 100)
Space center sign model LODs/Prefab/COLs
Launch_site scene update
Rocket factory / created LODs and colliders for collapsed walkways / cleaned up walkway meshes
Rocket factory / split rooms into separate objects / scene update
dropbox no longer tosses items submitted when full into the world (stay in input slot)
use curve to weight aimcones
Grand canyon valley wip.
Fixed the mismatched grass colors & spec, just to soothe my delicate soul.
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Roof module, scene update
Optimized Anisotropic Filtering and Trilinear Filtering settings on workshop skins (perf)
No longer globally force the minimum AF setting on all textures, only limit the maximum instead (perf)
Rocket factory / lift shaft ladders / UV map fixes / ladder fixes / fixed gaps in geometry / material tweaks
Update core shader base; repacked core/generic
Updated core/hair shader to latest
Fixed hair issue with multiple cameras
Fixed core shaders compile warning
Added decal.clear console command
Rocket factory / vertex paint / tweaks and fixes
Added instancing support to deferred decals (still testing, disabled by default)
Added decal.instancing, decal.limit and decal.capacity convars
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fixed tread material so it doesn't look like it came from Jennifer Lopez's wardrobe
Clamp NPC walk animation speed (effect spamming fix)
Some camera & env settings
AK47 slightly higher horizontal recoil
AK47 has slightly lower max aimcone
DBS less recoil
DBS less aimcone
Eoka less aimcone
handmade shell does 9 damage per pellet instead of 7
handmade shell spread increased slightly
handmade shell pellet velocity decreased
shotgun slugs half price
buckshot damage falloff decreased (good up to 40m instead of 25)
buckshot/handmade has a more even distribution in general but 20% of the pellets are weighted to the center
automatic weapons + SAR have their aimcones weighted so a few more shots will land in the center rather than the edges
fixed thompson having wrong screenshake effect
added server.woundingenabled - if set to false players always die instead of wounding
fixed bug where recoil was using spherical math instead of circular
added basic player bot script for weapons testing