202,383 Commits over 4,171 Days - 2.02cph!
re-exported Igor rig & problem anims
- Changed enemy layers so they're not hit by outline effect
Fixed some dedicated server compilation errors
Protocol++ (network + save)
Merge from terrain-improvements
Simplified ammo system under the hood
Ammo display counter
working on drill space ship
- Removed some rocks from 1-1 to make flying through areas easier
- More rough work on 1-2
Char01 now with blendshapes.
SpeedTreeCleanup: Fixed some special cases
Getting the material from TerrainConfig in TerrainTexturing
Fixed missing terrain material in TestLevel
AttributeEditorWindow improvements
Char02 new blendshapes and combined mesh.
Old save compatibility (for BuildingTest)
Fixed some missing references in BuildingTest
Ref renders for blendshapes for Alex.
optimized the building destruction special f/x
- Fixed CAI_LeadBehavior, Alyx is no longer standing around being stupid
- Commented warnings about "Cannot update control point %d for effect '%s'", occours with ghost_effect
- No need to warn about clamped eye angles, only with developer > 0 now, Issue #1898
- Added more validation for packets (prevents one of the ddos methods)
- Added GM:AcceptInput(ent, input, activator, caller, value), equivalent behavior of ENTITY:AcceptInput
- Fixed player model without physics crashing the game when a ragdoll was created
- Merged LuaJIT bug fixes from master branch and fixed GMod's special table.insert to support JIT
- New NWVars are back, time for more testing