202,430 Commits over 4,171 Days - 2.02cph!
Allowed resources to spawn on rocks that are part of the terrain
No longer prevent resources from spawning on decor topology
Optimized resource spawning, especially the initial spawn wave
Tweaked forest sizes
Allow full range of FOV slider to actually be applied
* Got rid of "Lua JIT is DISABLED!" message
* Fixed a problem with Entity.Weapon_SetActivity
* Added w_bugbait with proper bones
Fixed UnitAassetEditor loading issue
* Remove FCVAR_ARCHIVE flag from cl_thirdperson, sv_backspeed & hud_showemptyweaponslots
* Added measures against fake servers. PLEASE TEST THIS.
* Fixed "DataTable warning: player: Out-of-range value (x) in SendPropFloat"
Updated some clothing items for compatibility. Updated some materials in the Shader Test scene.
Added a bunch of materials for the Shader Test scene. Added the clothing shader. Added some missing meat models.
building damage particle giblets ( wood / stone / metal )