200,006 Commits over 4,140 Days - 2.01cph!
- Levels now have increasing number of rooms
- Levels now have increasing spawn budgets
- Added Area scriptable object stuff to configure area specific...stuff.
- Moved some other stuff over to area setup
Fire FX tweaks
Added end trigger and stat mods to Freezing effect
- Rebuilt prefabs
- Increased size of beer tap collider
- Reduced health of beer tap
- Starting from 0, each level increases the number of allowed enemy abilities by 1 (up to the number of enemy abilities available)
- Enemy abilities now have a propper description value
- Mission objective text onnly gets calculated and updated when the mission needs updating
- Added an EntityTracker to keep lists of all BaseEntities and some of their components (like CameraPull)
- BaseEntities register themselves with the EntityTracker on creation
- Camera pulling stuff now usese the EntityTracker to get enemies with CameraPull
- Added a mini-map help tip for the first time the player enters a level
- Fixed a bug with me not being able to count