200,001 Commits over 4,140 Days - 2.01cph!

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10 Years Ago
Automated OSX Build #16
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10 Years Ago
Windows Build #29
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10 Years Ago
Windows Build #30
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10 Years Ago
Windows Build #31
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10 Years Ago
Automated Windows Build #32
10 Years Ago
- Analytics tracking: Level started. Mission finished. Exit portal used. New game started from gameover and how many deaths at that point. Exit from gameover and how many deaths at that point.
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10 Years Ago
Automated Windows Build #33
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10 Years Ago
Automated Windows Build #34
10 Years Ago
- Wrapped Analytics.CustomEvent() calls in a new GameManager.AnalyticsEvent() function so I can ignore analytics logging in editor and do other stuff later.
10 Years Ago
Reverted to 5.2.1p3
10 Years Ago
- ModifyHealth() now passes in the modifying object - Now track what killed the player and store it in DeathInfo - Gameover screen now shows you what killed you - Analytics now logs what killed you
10 Years Ago
FOR FUCK SAKE Factory gates prefab !A pipe support model/text/mat
10 Years Ago
Merged from main.
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10 Years Ago
Automated Windows Build #35
10 Years Ago
- Removed Factory levels forced to level 1 debug
10 Years Ago
- Rebuilt prefabs - Increased number of crates across all the rooms - Added some spawn locations to beer tap room
10 Years Ago
- Rebuilt prefabs - Turrets are now enemy entities not just base entities. - Fixed turrets not always having a health bar and it usually being wrong
10 Years Ago
- Rebuilt prefabs - Fixed a new bug with turrets firing when out of range/unaware - Added a abilities help tip UI popup after 30 seconds of a level when the player hasn't used an ability yet
10 Years Ago
- Music now corretly changes back between town and level music each time.
10 Years Ago
Commented out unity analytics
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10 Years Ago
Automated Windows Build #2
10 Years Ago
Commented out Google Analytics.
10 Years Ago
Added generic pick up score DSE
10 Years Ago
- Fixed the fire effect appearing at the start of every level
10 Years Ago
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10 Years Ago
Reorganisation
10 Years Ago
UI warmup test
10 Years Ago
New vcproj layout
10 Years Ago
- Changed beer tap mission headline to "Destroy the Alcohol Refueling Station" and mission tracker description to Alcohol Pump
10 Years Ago
UI warmup test
10 Years Ago
UI warmup test
10 Years Ago
tweaked amplify colour on cloud city to be a little more vibrant. tweaked lighting on swamp court to be a bit darker. changed lava court lava colours and depth it blends them. made pipes glow slightly red, added small flames on court lines. cut in detail to rock around net post.
10 Years Ago
FOR FUCK SAKE factory room prefab : fix floor bug/ added grid/ added pipe gates (not connected to trigger) FOR FUCK SAKE tweak floor base FOR FUCK SAKE floor turret anim
10 Years Ago
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10 Years Ago
- Reworked the mission headline popdown window so that Thai's really long mission objective title fits
10 Years Ago
Add basic logic for lot genration.
10 Years Ago
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble More descriptive message when building upgrade / rotation is blocked
10 Years Ago
Steamworks.NET
10 Years Ago
Fixes
10 Years Ago
Metas
10 Years Ago
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
10 Years Ago
Some source files.
10 Years Ago
Added atmospheric music 14
10 Years Ago
Owl death anim
10 Years Ago
Renamed all the music to match tags from google drive
10 Years Ago
Implemented basic lot generation
10 Years Ago
10 Years Ago
SteamManager + MusicManager stuff
10 Years Ago
MusicClip tag creation from filenames
10 Years Ago
- Further reduced health of turrets - Turrets now have a chance to drop cash as well, and drop slightly more cash than other stuff