200,001 Commits over 4,140 Days - 2.01cph!
MusicManager randomises music using time/weather/mood tagging system
Fixed projectile seeding
Network++
Automated Windows Build #3
Automated Windows Build #4
- Added an aiming guide that's always visible when firing
Automated Windows Build #6
Campfire "prevent building" collider no longer reaches beneath the campfire
- BaseProjectile can now set it's own effect volume
- Reduced player weapon shoot + impact volumes
- Area1 budget multiplier 0.75->1
Moved some GModDataPack Warnings to DevWarnings to prevent exploit
Automated Windows Build #7
- Rooms now store a list of their spawn locations before deleting the spawner scripts
- BaseEntities that are spawned by a room now keep a reference to their parent room
Setting up the building editor...
- Changed currency stuff to yellow/gold
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Automated Windows Build #9
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updated flowmaps to work with net on lava court
Agent+DecisionMaker grabs the nearest SOC child
Re-assign the DecisionContext.Target earlier in DM
- Enemies now have the ripple effect again (only spikey thigns had it)
- Shield pickups in
- Enemies have 1% chance to drop shield
- Crates have 2% chance to drop shield
- Decreased the suck-in range of energy batteries so the player has more risk to collecting them mid-fight
Basic floorplan drawing implemented.
Automated Windows Build #10
Added atmospheric music 15
Fixed door collider not being solid after placement
- Reduced cooldown timers from 15 to 10 seconds
Better building block rotation and upgrade error messages
Subtract 2200, 2198, 2197, 2196
Fixed float/fly console exploit