199,051 Commits over 4,140 Days - 2.00cph!
FOR FUCK SAKE time of day/ocean
Fixed playermodel serialization errors
fixed small planter scale
fixed not being able to place planters close to walls
fixed bells always playing when you first join a server with xmas enabled
plants in planters survive the cold of the desert/arctic instead of just dying
Candle hat effect position tweak (RUST-1486)
Stricter, unified RPC_Server.MaxDistance (RUST-1488)
fixed normals on player mesh
Fixed RUST-1486 and RUST-1489
cleared revz from Rust.Global; updated dll
FOR FUCK SAKE tweak reflection/time of day
harbor_1 grounds vertex painting
removing Ikari vertex painter files (not gonna use it)
Merge from nuke-revz; now built-in in u5.5
BasePlayer serialization
Picked up weapons/bandages etc go in belt bar if they can
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Fixed HiZ map resize errors
Fixed NRE on disable
Script and prefab changes
harbor_1 polish, splat painting
Server restart countdown is less spammy when a lot of time is left
Admins can chat as much as they want
FOR FUCK SAKE test for time of the day
FOR FUCK SAKE ocean shader to work better with the time of the day
Fixed grass displacement clamping issue (RUST-1490)
Fixed non-obvious behaviour of max shadow dist when locked to 50 (cascades=none); slider now auto-updates (RUST-1429)
Pushed min shadow distance to 50
Automated Linux DS Build #520
Automated Windows Build #520
Automated Linux Build #520
File download process no longer get stuck if a single download fails in CNetChan::HandleUpload
FOR FUCK SAKE ocean shader WIP shore wave
fixed the headtracking when player uses alt-look
plants no longer block building
FOR FUCK SAKE ocean shader (wip shore wave)
FOR FUCK SAKE ocean shader, border mask shader
!A test shader for shore/texture
re-enabled small planters
fixed small planter construction cost
workshop shader emission fix (testing)
fixed flipped normals and pivots on planters gibs
Fixed incorrect planter_small pivot orientation, updated deployable prefab