197,424 Commits over 4,110 Days - 2.00cph!

9 Years Ago
MachineProcesses shouldnt be serialable either Added Container.OnItemRemoved event
9 Years Ago
Corpse fiddling.
9 Years Ago
cave_small_medium base files
9 Years Ago
Minor TimeManager.DateTime getter optimisation
9 Years Ago
Compile fix
9 Years Ago
Removing System.Serializable from some classes that shouldn't have it Nuked some old unused types
9 Years Ago
Added Motor updates...
9 Years Ago
progress/backup
9 Years Ago
AI Designer fuckery
9 Years Ago
More inv/container ui and removing client views from containers
9 Years Ago
caves dressing cont'd rockwall ladder/climbing mesh/prefab temporary lava decal prefab
9 Years Ago
Clamping editor tool
9 Years Ago
Removed GoalPlan.Flee(Human) Added AIModuleSettings data validation
9 Years Ago
fixed wrong trigger that made them play the wrong attack anim
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9 Years Ago
Automated Linux DS Build #438
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9 Years Ago
Automated Windows Build #438
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9 Years Ago
Automated OSX Build #438
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9 Years Ago
Automated Linux Build #438
9 Years Ago
Fixed physgun not being able to reload-unfreeze while holding an entity
9 Years Ago
Some initial work on vehicle interaction (entering vehicles)
9 Years Ago
Minor edits
9 Years Ago
Fixed issue with the variable delay interpolator where changes in the delay would "snap" characters or vehicles
9 Years Ago
Added warning banner to network emulator
9 Years Ago
Fix bootstrap starting with car instead of character
9 Years Ago
Moved my budget network emulator out into its own class. Some other minor fixes.
9 Years Ago
Improved entity description string generation, passing a StringBuiler through each component Corpses now show their state in tooltip descriptions
9 Years Ago
Rename AIModuleGoal/GoalPlanParameters Fixed missing Selector in GoalPlan.CreateBreedingSocial
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9 Years Ago
Automated Linux DS Build #437
9 Years Ago
Unneeded stuff now that they're MBehaviours
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9 Years Ago
Automated Windows Build #437
9 Years Ago
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9 Years Ago
Basics of chaging NetCharacter to be a MonoBehaviour
9 Years Ago
Misc
9 Years Ago
Deleted old AI database asset
9 Years Ago
Migrated Goals, Goal Plans and BehaviourChain selectors to DataAssets
9 Years Ago
Forgot I was still on a branch. Mreged everything back to main.
9 Years Ago
Compile fix
9 Years Ago
Moved WaitForCollaboratorSyncSettings Tick impl to SimTick
9 Years Ago
Unit.Audio avoids checking datetime every frame (PooledAudioSource.Play takes an optional callback instead)
9 Years Ago
Moved INetworkPlayer implementation to PlayableCharacter. Fucked a few other things up...
9 Years Ago
Added close X button to container UI
9 Years Ago
SendToClients can now specify packet priority
9 Years Ago
Some stuff now sends using Immediate packet priority
9 Years Ago
All Monobehaviours that implement IRPCReceiver and are attached to a NetworkEntity should now be able to receive RPC calls
9 Years Ago
Testbox in build settings
9 Years Ago
Fixed some editor only crap breaking builds
9 Years Ago
Let's not unload the tribe create scene, just hide it because apparently unloading it made everything angry
9 Years Ago
ActivityManager NRE catch
9 Years Ago
Skills should have their initial level set during creation (no more Unskilled spam)
9 Years Ago
Effect editor tweaks