197,404 Commits over 4,110 Days - 2.00cph!

9 Years Ago
trying to make yam and garlic edible but errors on consume when harvested (seems ok after debug spawn)
9 Years Ago
Merge from main
9 Years Ago
Skip adding the CL entity name prefix if the game object name already contains it
9 Years Ago
Split herbs into their own spawn entities Tweaked the spawn tables Hue shifted the garlic so that it sticks out a bit less
9 Years Ago
Commenting our Zone.OnDestroy because I think it fucks bamboo?
9 Years Ago
Compile fix
9 Years Ago
trait sfx
9 Years Ago
trait discovery sfx
9 Years Ago
Tunnels now show on minimap Culls hex pieces behind player
9 Years Ago
UnitSettings.GetViewPrefab never outs a null EntityViewPrefab data package
9 Years Ago
Firespit fx.
9 Years Ago
best thing ever sorry jenny
9 Years Ago
made it so you can deshell and cook tortoises
9 Years Ago
Missing files.
9 Years Ago
new tribe start area
9 Years Ago
island 1 audio tweeks
9 Years Ago
Collaboration AI tweaks Testbox no longer has a bunch of item spawns, uses mostly biome spawn system now besides Deer + Rabbit spawners
9 Years Ago
More legible temperature balls.
9 Years Ago
Effect tweaks.
9 Years Ago
Bottom UI tweaks.
9 Years Ago
island 1 audio
9 Years Ago
island 1 ambience stuff, time value drawer fixes
9 Years Ago
Selecting lot based on lot type
9 Years Ago
4 new cave blocks - models/hulls/colliders
9 Years Ago
TimeValue takes optional interval argument Deleted duplicate bird_ambience_temperate file
9 Years Ago
EntityFlag cleanup
9 Years Ago
Hooked up LotType UI. Saving/Loading info to proto too.
9 Years Ago
Merge
9 Years Ago
Avatar, Friends list hookups
9 Years Ago
Fixed Collaboration Execution AI Module bad UnitClass condition (was Is Human == false) Collaborations positioning stuff tweaks, should stop people warping to crazy positions...
9 Years Ago
Collaborations tweaks, use distance instead BaseEntity holds parent zone ref
9 Years Ago
scene save
9 Years Ago
Added Ambient Sound Player component
9 Years Ago
Dropping corpses that decay while carried, almost work.
9 Years Ago
made new tortoise corpse and applied it to tortoise
9 Years Ago
"ship it" seb, 2016
9 Years Ago
AI tweaks, people should hug and talk more often People will drop all held items when they go to sleep (hack) Various other misc tweaks ;x
9 Years Ago
Corpses now listen to depleted event on the dispenser, to better handle turning shit to dust and bones when there's no more to dispense.
9 Years Ago
made totoise better but goes invisible on death by disabing skinned mesh rendered \o/
9 Years Ago
Added tamable ants
9 Years Ago
Disabled UnitCollection gizmos to make frankie happy
9 Years Ago
Decay a corpse when it's dispensers are empty of shit.
9 Years Ago
VectorUtility cleanup (GetGroundHeight and Normal take override raycast height/offset) Dispenser partials cleanup Island1 navmesh has an ocean blocker
9 Years Ago
temp fix for attack and move that never got setup properly on the wolf and boar
9 Years Ago
limited corpse attachment points to Rshoulder only (was L+Rshoulder) to make the correct arm be raised
9 Years Ago
Renabled grass, moved tribe create scene, unload it after game start. Biome editor fixes
9 Years Ago
Added foliage displacement debug (via terraintexturing)
9 Years Ago
Scene
9 Years Ago
Minor character changes.
9 Years Ago
Just removing some debug prints