202,362 Commits over 4,171 Days - 2.02cph!

8 Years Ago
ocean ambience
8 Years Ago
ocean ambience
8 Years Ago
Crappy keep in bounds things
8 Years Ago
follow camera lerp changes
8 Years Ago
created alleyway geo for hexblocks 4-9 and exported
8 Years Ago
snappy following
8 Years Ago
Interaction description tweaks
8 Years Ago
ambieeeeence
8 Years Ago
more camera fuckery
8 Years Ago
more ocean stuff
8 Years Ago
Commented out some label validation fuckery
8 Years Ago
audio mixer ambience
8 Years Ago
Starving desc
8 Years Ago
Alert effect wakes units up Fixed FuelToEffect having bad wetness checks
8 Years Ago
Fear stat used in flee scoring Scared/NotScared effects renamed, added new Scared effect
8 Years Ago
Fixed the camera keyboard controls
8 Years Ago
Path validity check test
8 Years Ago
UnitSpawner fix
8 Years Ago
Fixed turtle not workign (removed "ow" animation from the override controller as it breaks everything
8 Years Ago
Default gizmos
8 Years Ago
ItemSetttings.OnValidate ensures always have a default interaction (Pick Up if available)
8 Years Ago
Fixed item views getting the wrong mass
8 Years Ago
Sesnes LOS debug
8 Years Ago
LOS tweak
8 Years Ago
More
8 Years Ago
Senses debug ray depth test off
8 Years Ago
Senses ignores unit's items
8 Years Ago
fixed bad rays
8 Years Ago
Nixed a ray
8 Years Ago
Made radial a bit bigger
8 Years Ago
added alleyways to 17 and exported
8 Years Ago
Item validation (default interactions)
8 Years Ago
funk biome
8 Years Ago
Restored old WIP scenes
8 Years Ago
Force dxlevel 95 if no -dxlevel cmdline param specified
8 Years Ago
Automated Linux Build #697
8 Years Ago
Automated Linux DS Build #697
bot
8 Years Ago
Automated OSX Build #697
bot
8 Years Ago
Automated Windows Build #697
8 Years Ago
Definitely shouldn't be needed. All the code in NetworkEntity.Initialize() has been called earlier when loading.
8 Years Ago
Adding safeguards, notes etc
8 Years Ago
Cleaner initialize path. Tackling Load next.
8 Years Ago
Switched load order to call init methods before deserialize. Some other work on Load.
8 Years Ago
Added entity sorting to put parents always before children on load.
8 Years Ago
Added Fever Illness Effect. Added TimeSinceEffect trigger WetFor30MinutesOrLonger.
8 Years Ago
Mixture now cures sickness, which currently should remove the fever effect (1st iteration).
8 Years Ago
Somehow the Item Mixture1 View got messed up / removed. Adding it again (right now just an empty pot).
8 Years Ago
Renamed Mixture 1 to Cure Fever.
8 Years Ago
Fever effect description is slightly more informative.
8 Years Ago
MatchHistoryEntry protobuf