202,362 Commits over 4,171 Days - 2.02cph!
Multiple sorting masses, gets it working every time.
trying to stop bear noise from turtle
if human temp <20 then play freezing anim as idle all the time (should beable to still emote)
Cure Sickness collaboration ability (recipient must be disabled).
Role definition "herbalist".
Target Consume Item action (target unit as behaviour target, item as blackboard item).
Humans no longer aligned to ground
Removed collaboration for curing sickness.
FeedItemToTarget action (with blackboard and intention support)
Player controller cleanup
Reduced unit audio distance
Visual FX destroy on entity destruction
Fixed Effects.GetCriticalEffect being shit
made freezing idles a bool
GetCriticalEffect should use first or default
Effect has short description field
Removed dead zombie dude from testbox
Starting date/time is set in survival game mode def
SensesMeasurementTrigger logs values for the evaluation
Increased "TooNoisyToSleep" threshold
Fixed some world time event bugs.
Visual FX positioning tweaks
Can no longer place large furnace on top of sleeping bags (RUST-1666)
Ammo usage WIP
It's now possible to craft more than 1 item (arrows)
Data save, testbox_nospawns navmesh
Testbox nospawns consistency
Added IsHeldItem condition blackboard mode, used by Equip Weapon goal plan in human offensive AI module
rocket crane lift model wip
backup/progress
Removed debugging stuff from time manager. Adjusted some mats to look a bit better at night.
Arrows can only be held in RHand, so Bow isnt blocked
Fixed VisualFX entity destruction callback MRE
Visual FX scale reset optional
Removed light clone mask startup log
When checking other players in the grounded test, ignore players that aren't standing on solid ground or recently triggered anti hack
Fixed leak in light clone shadow causing flickering
helmet slit overlay when wearing heavy plate armor
heavy plate armor jacket prevents ADS
any one piece of heavy plate armor reduces movement speed to the same level
protocol++
Ignore lower LODs that increase the amount of verts in a mesh - fixes crash on certain models when not on max model detail
Automated Windows Build #698
Automated Linux Build #698
Automated Linux DS Build #698