122,041 Commits over 4,048 Days - 1.26cph!
Ready for code review, now with merge from the latest in Main
Merge from Main -> Vehicles
Merge from Vehicles for September's monthly code review.
Fixed scroll events not getting processed on sleeping bag buttons
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Fixed not being able to open a sleeping bag cluster after using that cluster in the last respawn
Cleanup of ModularCarPhysics class
Reapply changes in
40420 without deleting CreateCorpse
Rework IK targets to support targets for the regular and sharp versions of a note
Adjusted chassis, wheel, and fuel tank colliders so vehicles doing sweet powerslides etc etc don't bottom out and get damaged so much.
Simplified chassis colliders, fixed fuel storage interaction
added WIP chassis stuff updated prefabs with new model - added WIP chassis stuff updated prefabs with new model
Vehicle editing state work
fix for tesla coils doing too much damage when spammed on and off quickly enough
Office distance cull pass.
Better light player guidance.
scrap heli fireballs no longer damage npcs
scrap heli no longer crush-kills npcs
Drop UnityWebRequest cause HttpClient is so much better (and use async instead of coro)
Update to the latest notification api
Send pairing notification
Rocket_factory_crane_arm LODs
Fixed missing edge mask properties in foliage shader
Fixed NRE in BaseHelicopterVehicle
merge from map_improvments
subtracting
40420 - completely breaks NPC loot
[D11] 31 launch site assets updated with vertex shader LODs
[D11] + Objects removed from Water Treatment Plant/manifest updated/Scene to prefab
All hair prefabs are set up and references set.
From code review: Only replicate convars to clients that have successfully authed
Also removed the new Server class and combined it into ServerMgr
Reset entity timestamps on creation
Fixed windmill ground watch issues
Windmill easier to place (no longer have to stand at max distance to place)
Shader.WarmupAllShaders crashes - so lets not do that
Add error message for missing cached entities
Small optimisation to BuildingBlock.ChangeSkin
Shader.WarmupAllShaders test
ProjectVersion.txt restore
Disable MovieMaker canvas in benchmark
Disable MovieMaker canvas in benchmark
Fix TimeSince constructor warning in MainMenuSystem
main menu: don't update new alerts every frame
Can now hold down on give/take water buttons to move 100ml of water every 0.1 seconds