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122,043 Commits over 4,048 Days - 1.26cph!

6 Years Ago
Switch to database2 Move sky settings from BaseSceneSettings to BaseSky
6 Years Ago
merge from main
6 Years Ago
[D11] + Water_well_c objects removed/scene to prefab
6 Years Ago
[D11] - water_well_b objects removed/scene to prefab
6 Years Ago
[D11] Merge from art optimisation branch - upped the save protocol number
6 Years Ago
[D11] Fix for some prefabs missing collision/rendering incorrectly
6 Years Ago
merge from map_improvements
6 Years Ago
Remove some placeholder instruments we're not going to produce
6 Years Ago
Tweaked some instrument animation crossfade timings Fixed animations not playing if the same note was played multiple times
6 Years Ago
Apply an offset to the colour index of team leader markers to make them a different colour (local marker = yellow, team leader marker = blue)
6 Years Ago
Some more compass cleanup
6 Years Ago
Move compass logic into new UICompass class
6 Years Ago
Merge from main
6 Years Ago
Added inventory item prefabs for every existing vehicle module
6 Years Ago
Rocket factory stuff
6 Years Ago
updated the chassis entities with the proper parts
6 Years Ago
updating wheel model/texture/mat separated chassis into part for setup (no rig yet), updated the socket position for proportion
6 Years Ago
New note sfx importer to automate importing large numbers of notes
6 Years Ago
Vehicle garage lift area, added non-functional crafting table
6 Years Ago
Initial work on vehicle editing UI
6 Years Ago
compile fix
6 Years Ago
Fix for MeshLODs not being converted
6 Years Ago
More fixes for client entity cache
6 Years Ago
Wheel settings edit
6 Years Ago
Tuba item world model, weapon and icon
6 Years Ago
NRE fix
6 Years Ago
Xylophone icon render and guide mesh
6 Years Ago
fix for tesla coil effects being default on
6 Years Ago
Remove offset and rotation fields on instruments for hand props, just use a mesh parented to a transform instead
6 Years Ago
Initial work on vehicle editing UI, using workbench UI as a placeholder for the moment
6 Years Ago
Update default note keybinds
6 Years Ago
touched bradley apc
6 Years Ago
Rocket factory stairs / rocket factory crane beams Additional LODs
6 Years Ago
compile fix
6 Years Ago
increased excavator output (750 sulfur, 5000 stone, 2000 metal frags)
6 Years Ago
ammo information panel
6 Years Ago
compile fix basic horse shoes default bp advanced horse shoes available at compound
6 Years Ago
scale movement drag for tesla coil based on heavy/weak shorting
6 Years Ago
m39 cost 400 scrap at bandit removed debug.logs
6 Years Ago
tesla coil max damage clamped at 35/second tesla coil has weak/strong particle/sound effects tesla coil energy to damage ratio 1
6 Years Ago
Fix pairing notification not actually including the payload data
6 Years Ago
Jerrycan guitar sounds WIP
6 Years Ago
spas 12 has slightly higher fire rate shotgun slugs are more accurate and do slightly more damage, but with a 50% falloff at 40m m92 has slightly slower fire rate simple sight is now a default blueprint m39 now available at bandit camp instead of l96 bradley loot crate rebalance, higher chance for L96 bradley is more vulnerable to HV rockets bradley top turret enabled removed errant debug.logs
6 Years Ago
Add the network ID to the entity name on the server so we can find them in the editor more easily
6 Years Ago
[D11] Fix server only code
6 Years Ago
[D11] Fixes delayed ents
6 Years Ago
Invalidate network cache when entities change groups
6 Years Ago
[D11] + Updated Game Manifest (Josh)
6 Years Ago
[D11] 29 vertex shaded LODs added to assets in launch site
6 Years Ago
[D11] 16 LODs for QA castle