202,111 Commits over 4,171 Days - 2.02cph!
Latest terrain generation changes, terrain now uses 4k control maps
Read-only on weapons and weaponMods (testing)
Fixed gibs for patrol_heli, scrap_heli, choc_egg, water_purifier
Fixed missing reference in heli_cockpit
Scene backup.
Temp 10K lux profile.
Fixed model-opt related errors on Hapis Island
Modified gib code to also allow linking collider/physics meshes directly, to avoid having R/W on gib visual meshes
Updated scrap transport helicopter gibs to use direct physics mesh path
Fixed bad overrides on the big casino wheel
Fuel generator workbench lvl 2
Fuel generator crafting cost balance
Fuel generator vending order balance
Spinner wheel issue fix.
Asset gallery update.
Fixes for mismatched profiling markers
Added draw call culling to the BatchRendererGroup instancing code path
Fixed some metas and import settings
Deleted some unused metas
Changed StagedResourceBreakEffect to use collider mesh instead of renderer mesh
Fixed some missed collider connections in release scenes and prefabs
[D11][UI] Changed create server wipe warning to static message
[D11][UI] Cleaned up create server code of some removed options
[D11] [UI] Game Version retrieval tweak.
[D11] [UI] Increase navigation bar font size.
Fixed r/w on a couple of collider primitives
merge sound import settings
Adding Profile Analyzer to package manager.
[D11][UI] Removed side inventory from crafting screen
[D11] Green keycard spawn [DEBUG]
Sound import settings possibly causing a few small hitches
[D11][UI] Default create server prefab to deactivated
[D11][UI] Removed and altered options in create server screen. Fixed issues with loadout kits
[D11] Delayed on group destroy changes
Fixed cave roots r/w; uses batching
[D11] ogd time based version, commented out for now
[D11] Adds code to flush the OGD list
[D11] [UI] My Stats page implementation in all areas it's used.
Temporarily disable the BatchRendererGroup optimisation because it's slower without the draw call culling