193,571 Commits over 4,079 Days - 1.98cph!
Working on payphones/payphone UI
- New unique ID system for Character Type and Mission Definition.
- Moved character type def stuff out of Bootstrap.
- Got rid of the mission VariableParams thing.
- PCMissionUser syncs data to owner client: Owner client and server can now both check mission prerequisites.
- Big update to how payphones work; this is still WIP.
- Network++.
Better text overflow on team dock when players have long names
Fixed team member map font being unreadable
Don't allow large furnace placement under terrain
more squad editor UI cleanup , removed the UI animation , the scrollview now focus on the current map when entering the editor or going back to the large view.
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cleanup squad editor UI navigation (removing all the useless stuff tied to the old panel navigation)
Fixed scope overlay being extremely small on larger screen resolutions
adding icon for custom squad
replaced some UI animation by tween
button/tab concistency pass accross all the menus
split up brick01 and concrete01 building trim prefabs and rebaked and retextured, removed old ones
a whole lot of visual polish on new rocks
cliff shader uses proper overlay blend mode
1000 lux 5400 kelvin sun exterior
Minor star/cloud brightness tweaks to compensate
[D11] [UI] Debris Field/Crash Site map markers implementation.
fix for horses blasting through trough food forever in some situations
[D11][#2362] Further reductions to number of effects from deployed shotguns
[D11] [UI] Added new Crash Site marker, added translations to file. Added icon to legend on main map scene.
Added subscene grid system.
[D11] Fix for Special Action Button been on the wrong button
[D11][#2362] Reduced number of effects shotguntrap will spawn when firing
Campfire vfx
cull VisualEffect from server ents
BaseOven ent overrides OnFlagsChanged instead of using OnFlagChanged component
added SquadDatabase.MapHasCustomSquad(mapdef/mapid)
[D11] Fixed glow outlines on a number of weapons
[D11] [UI] HUD Optimisations - Vital Bars update on PlayerMetabolism.OnLocalMetabolismnUpdated instead of every frame.
[D11] [UI] HUD Optimisations - Vital Bar previews only update when changing selection rather than every frame.
Undo changes to GetBoneName
UI update
updated chat set offset and layer in the different menu
fixed searching button
removed ui blur (replay control)
Package updates and error fixes
More CS:GO map visual fixes (flickering)
Use new InputSystem and simplified PlayerInput.cs
Fixed some CS:GO maps having weird water around them (Fixed grenadeclip brushes acting as water)