193,571 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Working on payphones/payphone UI
6 Years Ago
- New unique ID system for Character Type and Mission Definition. - Moved character type def stuff out of Bootstrap. - Got rid of the mission VariableParams thing. - PCMissionUser syncs data to owner client: Owner client and server can now both check mission prerequisites. - Big update to how payphones work; this is still WIP. - Network++.
6 Years Ago
Better text overflow on team dock when players have long names
6 Years Ago
Fixed team member map font being unreadable
6 Years Ago
Don't allow large furnace placement under terrain
6 Years Ago
more squad editor UI cleanup , removed the UI animation , the scrollview now focus on the current map when entering the editor or going back to the large view.
6 Years Ago
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6 Years Ago
▉▅▊ ▌▅▉▅▌▉▅▋▌▌▆█▋▉█▊▌▉, ▅▅█▅▋▅▊▆▌▆█▋▆▋▍█▌▍, ▍▌▉█▌▊▌▇▉▇▍▋▌▌▉▍▇▄▆▊▇▇▉▉▋ (▍▆▄▊█▉▇▊█▋▍▄▋ ▆▌▆█▊ ▆▇▄█▉)
6 Years Ago
merge from main
6 Years Ago
cleanup squad editor UI navigation (removing all the useless stuff tied to the old panel navigation)
6 Years Ago
Fixed scope overlay being extremely small on larger screen resolutions
6 Years Ago
adding icon for custom squad replaced some UI animation by tween button/tab concistency pass accross all the menus
6 Years Ago
merge from main
6 Years Ago
more
6 Years Ago
split up brick01 and concrete01 building trim prefabs and rebaked and retextured, removed old ones
6 Years Ago
a whole lot of visual polish on new rocks
6 Years Ago
cliff shader uses proper overlay blend mode
6 Years Ago
Subscene grid working...
6 Years Ago
merge from hdrp
6 Years Ago
Miltun scene backup.
6 Years Ago
1000 lux 5400 kelvin sun exterior Minor star/cloud brightness tweaks to compensate
6 Years Ago
[D11] [UI] Debris Field/Crash Site map markers implementation.
6 Years Ago
fix for horses blasting through trough food forever in some situations
6 Years Ago
[D11][#2362] Further reductions to number of effects from deployed shotguns
6 Years Ago
[D11] [UI] Added new Crash Site marker, added translations to file. Added icon to legend on main map scene.
6 Years Ago
RustSceneEditor fix
6 Years Ago
Added subscene grid system.
6 Years Ago
RustSceneEditor
6 Years Ago
[D11] Fix for Special Action Button been on the wrong button
6 Years Ago
Scene
6 Years Ago
[D11][#2362] Reduced number of effects shotguntrap will spawn when firing
6 Years Ago
fix base.fgd syntax
6 Years Ago
Campfire vfx cull VisualEffect from server ents BaseOven ent overrides OnFlagsChanged instead of using OnFlagChanged component
6 Years Ago
rename
6 Years Ago
added SquadDatabase.MapHasCustomSquad(mapdef/mapid)
6 Years Ago
wip unit spawning
6 Years Ago
[D11] Fixed glow outlines on a number of weapons
6 Years Ago
6 Years Ago
[D11] [UI] HUD Optimisations - Vital Bars update on PlayerMetabolism.OnLocalMetabolismnUpdated instead of every frame.
6 Years Ago
[D11] [UI] HUD Optimisations - Vital Bar previews only update when changing selection rather than every frame.
6 Years Ago
cobweb material fix
6 Years Ago
merge
6 Years Ago
.
6 Years Ago
Undo changes to GetBoneName
6 Years Ago
UI update updated chat set offset and layer in the different menu fixed searching button removed ui blur (replay control)
6 Years Ago
Package updates and error fixes
6 Years Ago
More CS:GO map visual fixes (flickering)
6 Years Ago
Use new InputSystem and simplified PlayerInput.cs
6 Years Ago
merge
6 Years Ago
Fixed some CS:GO maps having weird water around them (Fixed grenadeclip brushes acting as water)