199,459 Commits over 4,140 Days - 2.01cph!
Bota bag with LODs - view and world models.
Player and camera are much smoother.
Removed NO_STEAM so that I can use the Steam stuff now
Added prerequisites folder
Fixed string pooling being insanely broken
Fixed Effects that are attached to bones being broken
Created steam_client prefab and removed some commented out steam bits.
Was still compiling with #NO_STEAM
Only the local player moves the camera!
Changed particle stuff to `effects` - now spawns audio too
Added placeholder sounds to generic hit, blood hit, rock swing
- Added new LUT textures for color grading
Adding server browser menu
associated with the old bow view model. Causing issues.
Fixed bootstrap script not loading the menu
added new bow view model anims, meta clips & initial controller
Implemented Jog animations
Fixed objects getting removed
-checking in the rest of the revolver animations; made some improvements to the bolt rifle animations; added .wav files for the bolt action ( I just need to get them to play in unity properly..)
Fixed broken player collision
Refactored string pool so it works when not connected to a server
Player animations now predicted properly
Added desert rocks
Added prefabs for camera particle FX
Randomize seed up to int.MaxValue instead of uint.MaxValue to be able to safely do things like seed*x or seed+x
I think 2 billion different maps should be enough
Added some vector utility methods in 2D space
Fixed long pause on joining singleplayer game
Various effect/bone/string pooling fixes
Replaced old protobuf implementation. Oh god this is a lot of code change.
Tweaked overlay, chat
Fixed sound length not counting delay
Fixed effect position spawn
Updated native steam library
-made some improvements to the jog animations
Initial commit of the new grass system (unfinished / internal testing)
Initial commit of the new detail system (unfinished / internal testing)
adding mudpants and textures