199,999 Commits over 4,140 Days - 2.01cph!
Fixed terrible performance issue
Added new player rig. Still using the current controller layout with additional basic Facial UI. It is also now skinned to the naked male mesh to better show deformation of the body when animating Skeletal changes include:
- renaming the hierachy
- removing weapon bones
- adding l & r prop bones
- adding eyes/jaw & penis bone
- repositioning ankle bones
Renamed AIObstacleAvoidance to AIAvoidObstacle
Added AIAvoidDanger behaviour
Renamed AI test scene and added danger test
Code refactoring and formating
Time of Day update to 2.0.8
renamed my old viewModel rig
deleted _ML version of viewmodel rig, recreated as default with no suffix
rig updates added to VM_rig_AW
gl_util.cpp was outdated for some reason, updated it to the latest version
Updated gmod_lua_macros.h to latest version
prefab files for a bunch of the view models.
HL:S GMan now uses HL:S model
HL:S GMan now uses proper blood type
Time of Day update to 2.0.9
Looks like this meta file can be removed
Fixed attachments & added shell ejection for all CS:S world models. Adjusted reload sounds on SG552 view model and fixed shell ejection on SG550 view model.
I will add recompiled models after the update goes live though.
commiting player animations for when the player is jogging diagonally
Some source files for pickaxe and torcNh?ng d?a tr? di h?c 8 ngày m?t tu?n