201,353 Commits over 4,171 Days - 2.01cph!
Merge from /main/shinyspherelp
Updated tonemapping, some post FX tweaks and TOD settings. Added script to update water reflection color from TOD ambient light.
Minh Le vs Unity IK system. Round 2
Made changes to HEM. It's now a lot nicer!
Final step is to work out uvs PROPERLY and to work out what happens when direction of the road edge needs to change ?!
Then do some more debugging and re add nice mesh generation with properties!
removed an obscenely named test function
TOD settings tweaks. Tweaked daytime color grading LUT. Camera post tweaks.
Added dev.sampling X to enable downsampling (X = 2 means 200% rendering res, downsampled to 100%)
Reverted tonemapping since adaptive algorithms are broken on OS X (Unity bug submitted + confirmed)
Temporary files are now properly ignored during script compilation.
Basic game packaging implemented.
Added a button to create packages.
Added a dialog to select package save destination and fixed an error when opening more than one game project.
Implemented BudgetBoy.Image resource saving.
Save/load string table to disk in saves
Throw error when creating entity with matching ID of existing entity
Entity prefab names use stringtable instead of sending string name
Protocol++
Games can now be detected from Unity.
Added furnace V2, new fire emission shader, updated campfire and related assets to work with new shader. Updated prefabs for furnace and campfire...
Started to look into camera movement mokeups for transitions between ironsights & reloading.
Added "renderbox" scene used for general shader setup and icon screenshotting
Toggled TOD_Time back on ;)
Fixed PVT issues on OSX, except aliasing caused by missing aniso filtering
Games are now loaded in Unity.
Ready to start attempting rendering.
crouchwalk/jog animations for when the player is holding the hatchet
Sky prefab saved again to see if it fixes perma-night issue...
Backup committing a view model shader and some lantern files.
Fixed Furnace guide prefab having collisions.
Added lantern item as deployable.
Viewmodel metal shader, glass shader, rough early lantern prefab (no light yet) for world placement and a random tree prefab.
Changed default time to 6 AM again (i.e. time after server restart)
Added TerrainMath colormap getters
Fixed grass patches sometimes looking like someone's lawn (will miss those neat square patches)
Fixed some minor spawn filter things (mainly changed all getters to interpolated versions thereof)
F2 tweak menu osx/linux debug
Fixed player not swimming in water
Games are now compiled before being packaged, although loading assemblies from packages hasn't been implemented yet.
Games now load correctly from compiled packages.
Added command line argument to packager to package without the GUI.
Added custom editor for GameBehaviour.
Clear datatable before loading save
Trigger can now convert collider into interesting object
Remove all trigger entries on disable
Fixed not being able to shoot through building window/door
Added developer convar
Should now be able to deploy fire etc on buildings
Fixed constructvision becoming unresponsive when switching away and back
Triggers all have layer masks now