124,951 Commits over 4,171 Days - 1.25cph!
Shifted food crate away from recycler at MT
Fixed a blocker at Trainyard main building staircase
Bandit town scene progress
Dredge greybox
Expanded swamp water area
Fix IsTargetDead check to account for player respawns.
Bandit town splat and topology update
Bandit town scene progress
diving tank can be added to vending machine
blue keycard available at compound tools machine
grenades should no longer go through monument walls
hostile activities mark you as hostile for 30 minutes instead of 5-10 now
Testing skydome Reflection Mode as None
fixed puzzlereset settings not being saved
added audio to blast door and wheel
scientists drop sometimes drop green keycards
dive sites won't despawn with players nearby
Fix to Airfield puzzle flow
Reverted generators player pos transforms across levels unless using a different transform location
Force culture to invariant culture so console string parsing isn't fucked in some countries
Fixed Hapis broken industrial buildings
Preserve custom map file name when saving to disk
Fixed world cache cleanup for procedural maps
Fix to Powerplant puzzle flow
Map files contain world size so custom maps can be any size
removed legacy barricades in mines at MT
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World initialization logging tweaks
Final check over generators
Fix to Powerplant puzzle flow
Fixed an exploit where you could loot a through a window on Powerplant
Fixed NRE on static maps (Hapis, Savas, Craggy)
Workaround for current reflection probe limitaton on d3d11 (sky only refl)
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Fixed IndexOutOfRangeException on Hapis Island
Loot balance outside puzzles
Fixed grass being invisible with certain shadow mode settings
Touched shaders affected by refl
GenerateCode
skin approval
Fixed deferred mesh decals occasionally not working; using non-instanced fallback
card readers keep door open until puzzle resets
Removed RendererBatch scripts from pipe sets
Fixed tangents on pipe_a_valve (graphics glitches)
Added barrel spawner to CraggyIsland