197,427 Commits over 4,110 Days - 2.00cph!
Fixed "whats new" screen not showing on the menu
Re-addded level3 and added to build
added proper materials on graduation hat and updated icon and prefab
Changed round time and score
culled fovmesh from maskcamera in level02
Added quit / retry after results
Fixed tabbed windows missing a canvas raycaster
UI tweaks
Added objective completion UI
Fixed humans not having names
Fixed tribe create UI color palette selection bugs
Misc refactoring (removed UnitManager, ported functionality to statics)
Circle colors,
fists less dmg,
zombie less health,
circle bug,
ragoll cleanup
Added descriptions to level select
Added new levels to build
Made kitchen chair not cost 0
Proper fix for player preview shaders
Added Multi-Level scene
Made fov based on player height
Scaled walls below ground
Added playerblocker layer
created hat files, definition and prefab for graduation (tutorial) hat.
generated icon for graduation hat.
tutorial now equips graduation hat to player avatar.
Fixed option sliders from resetting to 0 when they shouldn't, to fix all audio getting muted when entering options screen.
invisible player preview fix GEqual
Rough end of round star score
code definable grid of points around the seleted unit the camera checks before zooming in to allow player to walk behind small objects
jekinsfile 2017.2.0p2
shader fixes
Hopefully fixing options toggle alignment issues
Reduced height of walls again (maybe do an xcom style see through walls in the future?)
Fixed Trigger.TribeWipedOut not checking other group classes when evaluating whether all tribes have been wiped out
Removed debug log spam from Actions.MoveAsAParty
Updated contracts with fail state and fail timer