196,947 Commits over 4,110 Days - 2.00cph!

8 Years Ago
BaseTest, TestUnitExplosion
8 Years Ago
green vertex channel is now used to offsync movement in foliage
8 Years Ago
Fixed game not being paused on gameover
8 Years Ago
Fixed bugs created with vm Bow update, Reverted bow anim changes, re-updated to latest rig and mesh
8 Years Ago
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8 Years Ago
Agent's active GPV will drain score from it's GoalPlan once momentum hits 0 Minimum momentum drain rate is now 0.01 (up from 0.001)
8 Years Ago
Scene save
8 Years Ago
Animal/Combat/Defensive scoring fixes
8 Years Ago
Added button to open module in designer from the AI debugger
8 Years Ago
Added ActiveEmote keyword Fixed bad priority dropdown in interaction lists Various UI tweaks Added interiors post volume
8 Years Ago
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8 Years Ago
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8 Years Ago
merge
8 Years Ago
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8 Years Ago
Missions
8 Years Ago
More
8 Years Ago
Delivery mission task work
8 Years Ago
Simplified - Decided missions don't actually need to know about THE package, and just knowing about the definition rather than the instance is enough. If missions end up with multiple packages, they can be different types (or the code can be updated).
8 Years Ago
Shared context mission work
8 Years Ago
Improved some mission parameter stuff
8 Years Ago
Bug fixes and stuff
8 Years Ago
Enabled water SSR tracing behind objects to help mitigate visible gaps
8 Years Ago
Making item receive task able to drop items into gang safes and so on
8 Years Ago
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8 Years Ago
hacky keycode double entry fix
8 Years Ago
merge
8 Years Ago
Phone can kind of send messages to another phone now.
8 Years Ago
Back to main
8 Years Ago
Pre-merge
8 Years Ago
Cleaned 2gb+
8 Years Ago
Presumably fixed NRE in MaterialSwap (miner hat)
8 Years Ago
More tree stuff. Pre-cleanup.
8 Years Ago
miner hat nre fix maybe
8 Years Ago
removed debug.log missing files
8 Years Ago
Back to previous near view ssao values
8 Years Ago
fix for radial marker skin approval bradley APC back to 1000 - better too hard than too easy missing explosion sprite texture
8 Years Ago
Fixed initial resource spawn distribution ignoring PrefabParameters.Count
8 Years Ago
Optimizations Env stuff
8 Years Ago
cluttery deployables spawn as blueprints in barrels instead of the object
8 Years Ago
Fixed node hotspots cannot be seen during med-high fog (RUST-1777)
8 Years Ago
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8 Years Ago
More UI
8 Years Ago
bradley spawns less frequently bradley effectively drops elite crates instead rifleammo/rocketammo from crate reduced slightly bradley health changed to 750 bradley starts healing after 10 minutes and takes 5 minutes to fully heal
8 Years Ago
Fixed some rock profabs missing biome material object components
8 Years Ago
more ui tweak
8 Years Ago
More UI fuckery
8 Years Ago
BBQ for Tom!
8 Years Ago
elite crates spawn every 2 hours instead of every 20 minutes launch site spawns 1 less elite crate elite crates spawn 2 definitions instead of 4 ( half as many items ) airdrop spawns much fewer high end rifles, more shotguns etc airdrop spawns more ammo airdrop drops turret instead of turret parts
8 Years Ago
Save
8 Years Ago
UI tools, menu tinkering