196,947 Commits over 4,110 Days - 2.00cph!
flamethrower requires WB2
pants/hoodie one rarity lower ( 75 scrap )
snow/vagabond jacket one rarity lower
snow/vagabond jacket cost 50 cloth instead of 200
slightly lower chance of satchel duds
bradley health reduced
debris field markers appear on map where heli/bradley is destroyed (10m)
Seperators in the selected unit UI are now conditional based on the various widgets
Fixed another ArgumentNullException
█▌▆▆▍ ▄█▉▇▆▇▇█▍▉▌▌▌▋ ▆▆ ▆▄▄▌
▍▅▍██▍ ▍▄ █▊▄▅▅█▆▉▆█▋▊▇▉▆▇▌▆▋▄▉, ▄▇▉▇▍▉▄▄▉▉▇▄▆▌▆▄█▍▋█▅▉▄▄▍
lowered HQM available from heli/bradley gibs
More env stuff and shader conversions
Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)
boonie hat has some armor protection
small amount of radiation leaks through hazmat at highest rad tier (npp/lsroof)
added AO vertex lighting to vertex alpha channel on male_hairstyle_02 LOD0
tweak ui
update lighting for unity 2017
Added vertex-alpha as occlusion input to hair shader
fixed radial menu button animators not working, removed tweeners
various AI tweaks
reduced chat message font size
Adjusted near view SSAO again
Fixed overly lit indirect diffuse on hair BRDF
hooked up the league toasts option
added Team.GetAliveUnitCount()
added MatchOutcomeToast protobuf
game server sends out game outcome notifications with player names and scores (# units left alive per team)
game client now displays the toasts.
latest shader that works (before I break it)
tweaked hair materials to not be as reliant on ssao
Server "del" command also works in the editor on entities
Fixed ArgumentNullException when sleepers are killed
Network++
Unit.Navigation now disables obstacle avoidance for a short time when we're failing to move for some reason
Kill feed get's cleared on disable
updated control help to match the actual controls
seat module dash visual update
added greybox of seat module (passenger row of seats only)
Hair shader zero mip bias when tssaa is disabled
more tweak on the main menu (fear the merge~)
Added match outcome toast placeholder UI panel and animation.
Added UIToastMatchOutcome and hooked up in inspector
Added toast to global ui
ImageMasked destroy materials when creating new instance
Fixed launchsite exploit allowing people shooting from within the walls
Big cleaver vm - fixed hands intersecting when aim running
fixed clipping arm on vm beancan grenade
Added option to mute global chat
Don't fade chat messages when in the menu.
Capped chat message input length.