196,915 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Merge from main
8 Years Ago
Numerous post/lighting tweaks TOD post effects have ImageEffectAllowedInSceneView attribute
8 Years Ago
added vehicle components test scene greybox chassis 2,3,4 modules chassis hierarchical trees
8 Years Ago
more...
8 Years Ago
Deleted UIUnitCooldown.cs Removed it from Unit_MiniFrame prefab, removed all references.
8 Years Ago
More attack state / CIT
8 Years Ago
More attack state work. Grabber correctly set to not allow self targetting.
8 Years Ago
Merge from weekend_branch_4
8 Years Ago
Merge from main
8 Years Ago
wip attackstate refactor wip CombatInteractionType
8 Years Ago
Log a warning when desire selector finds existing blackboard data for the same key
8 Years Ago
Interactions module tweaks
8 Years Ago
vm cleanup and new arm mesh merge
8 Years Ago
burner health 6 -> 5
8 Years Ago
refactored some attack util code to one place, attack bar prefab, attack bar code wip
8 Years Ago
Refactored UIUnitInfoPanel ready to start moving the duplicated code from a bunch of UI stuff into one place
8 Years Ago
wip attack bar
8 Years Ago
Fixed some animation loop issues when crafting an item at a crafting table
8 Years Ago
Refactored the mission system to support multiple players attempting the same mission. Gangs will be IMissionUsers (like players are for individual missions), with every member of the gang considered a mission runner.
8 Years Ago
Gang mission system initial commit
8 Years Ago
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8 Years Ago
Moved mission payphone stuff into a sub-component of the mission manager
8 Years Ago
Removed hole cutters on boarded windows since I kept getting invisibly shot through them
8 Years Ago
Fixed RPC ordering issue causing gang drug sell zones to not show up anymore
8 Years Ago
Phone
8 Years Ago
Fix NRE on client when new players spawn into gang building, due to sync delays. Also set gang colours on gang spawn lots
8 Years Ago
added ColorNormal and ColorHighlighted to UILeagueEntry, local player's entry get's set to highlighted
8 Years Ago
Better door interaction
8 Years Ago
Moved medal code out of UILeagueEntry and into a new UILeagueMedal. PanelLeageEntry prefab now has an instance of UILeageMedal. UILeageuEntry inits it's UILeageMedal
8 Years Ago
More league entry panel UI cleanup
8 Years Ago
Fixed door damage bug on client
8 Years Ago
League icons work, cleanup prefab, code.
8 Years Ago
checking in rank icon stuff
8 Years Ago
planters rarity tier 1 ceiling light rarity tier 1 guitar rarity tier 1 water purifier default stone spear default blueprint
8 Years Ago
Added missing #SERVER flag to cellphone
8 Years Ago
adding rank icon font tweak ui
8 Years Ago
Leage panel unicode setup
8 Years Ago
Moved a door in the new gang building. Two doors had overlapping interaction areas which would sometimes cause the wrong one to interact.
8 Years Ago
Fixed rust/std particle accum layer normal space Added triplanar sampling shader api Touched all rust/std shaders, because unity
8 Years Ago
Cherry picked blend4 shader changes and rust/std cleanup, because yolo
8 Years Ago
Fixed more shadow bias shenanigans
8 Years Ago
cell phone
8 Years Ago
fixed issue with vm axes
8 Years Ago
added temp icons for female hair prefabs
8 Years Ago
tweaked material values and colours on hair materials, wip female variant of hairstyle 1
8 Years Ago
Phone
8 Years Ago
Fixed movement path highlights being visible in attack range mode
8 Years Ago
Added debug.log convar to toggle log output
8 Years Ago
merging vm cleanup work and new arm mesh
8 Years Ago
Backup