196,851 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Fixed NRE
8 Years Ago
Network++
8 Years Ago
Locked progression elements will in most cases now show what is required to unlock them instead of a description (not all unlock modes support it yet) Tweaked progression depth calculation system to return more understandable values Changed rules for masking unlock elements in progression tab
8 Years Ago
Can now light torches with other lit torches
8 Years Ago
furnace costs 100 less wood furnace no longer starts with wood can pick up furnace if empty + hammer equipped + cupboard can pick up fridge if empty + hammer equipped + cupboard can pick up large storage if empty + hammer equipped + cupboard can pick up small wood storage if empty + hammer equipped + cupboard shelves can be placed overtop of existing boxes
8 Years Ago
Turned What's New back on
8 Years Ago
Refactoring some of the easy stuff
8 Years Ago
Look WIP
8 Years Ago
Blah blah, refactoring character
8 Years Ago
Mainly refactoring inventory to simplify
8 Years Ago
vending machines can buy/sell BPs just like any other item
8 Years Ago
CanHoldItemNow/CanBeHeldNow refactor
8 Years Ago
Scene
8 Years Ago
Env WIP
8 Years Ago
OnDirtyEvent for held items
8 Years Ago
Missed saving a couple of files in the previous commit
8 Years Ago
HeldItem stuff. Not sure this is a good implementation here, but it works.
8 Years Ago
TribeConfig in GameConfig now has a list of TribeNamePair that is used for generating tribe names - each pair is a name (eg. Sun, Spear) and an appropriate icon Can still override either name or icon from the TribeSpawners by specifying a name or icon (if unset the tribe will be spawned with random) TribeCreate now picks a random name /icon on start (not hardcoded to tribe of the beard anymore)
8 Years Ago
File candidates for nature tweaks.
8 Years Ago
Humans now have AI for dropping undesired items.
8 Years Ago
merge from main
8 Years Ago
map tip
8 Years Ago
Fixed pause menu options menu prefab being out of sync with the main menu options (had old layout settings, audio settings widgets were appearing incorrectly)
8 Years Ago
map no longer needs a map item map item uncraftable F key toggles lights on car
8 Years Ago
Save
8 Years Ago
renamed AI module groups to "packs"
8 Years Ago
iconrender update
8 Years Ago
workbench 2 & 3 crafting speed bonuses hide quickcraft items if not at workbench +use on workbench opens crafting window
8 Years Ago
Tweaks
8 Years Ago
Sound option widget uses slider ConditionSettingsWrapperDrawer improvements
8 Years Ago
Isolated hair changes
8 Years Ago
working on checkpoint effects
8 Years Ago
Isolated clothing changes
8 Years Ago
more refactor
8 Years Ago
Grass material update
8 Years Ago
Removed some redundant Messenger code
8 Years Ago
Various character refactoring
8 Years Ago
tons more Cmd/Messenger/Network refactoring. more logging stuff. fixed (?) GameLogger file violation errors, caused by bad init order
8 Years Ago
More ai work.
8 Years Ago
Missing selector and tidy up of movement management
8 Years Ago
workbench restrictions workbench UI notifications workbenches blueprint work
8 Years Ago
Fixed player controlled movement speeds
8 Years Ago
Added blue noise to penumbra shadow filter Increased penumbra shadow noise Twaked grass shadow intensity filter
8 Years Ago
DSE on validate ensures that selector conditions always have a desires result of true Moved selector assets to conditions folder (fixes them not showing in data browser) AI designer nodes show selectors with labels
8 Years Ago
Work on lot editing and placement system.
8 Years Ago
Supermarket texture fixes
8 Years Ago
Debris now respawns better
8 Years Ago
AI Module groups can now specify which unit class they're default on. Also Reorderable list of modules. Each unit should now have the right movement management AI.
8 Years Ago
▋▊▆▋ ▍▋▆▉▋ ▊▅▊▇▉▋▇▍▋▊▄
8 Years Ago
Lots of Cmd and handling changes