196,851 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Wooden ladders can be stacked to 5 Can repair damaged ladders Can stack items that have condition if their condition is maxed out
8 Years Ago
Action tweaks
8 Years Ago
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)
8 Years Ago
island-02 mountain rework wip
8 Years Ago
can only pick up non-locked boxes
8 Years Ago
chair no longer syncs position
8 Years Ago
Raw and spoiled meat no longer goes straight to belt when picked up
8 Years Ago
version++
8 Years Ago
added a 1.5 seconds delay to end of attack chain if it's the last command point
8 Years Ago
map writing enabled for mods
8 Years Ago
Weather debug flag to always update from data in editor
8 Years Ago
Removed references to old money items.
8 Years Ago
BaseNpc implements MaxVelocity
8 Years Ago
Fixed player platform glows
8 Years Ago
Env stuff wip
8 Years Ago
Cash changes
8 Years Ago
fixed skinning on vm bandages
8 Years Ago
Can place large furnace under floor grills even after the floor grills have already been placed
8 Years Ago
Deathmatch mode now flagged as available
8 Years Ago
Ladder trigger tweak
8 Years Ago
Added barbed wire damage triggers to new high external gate Updated deploy volumes / socket tests on high external walls
8 Years Ago
Moar AI
8 Years Ago
Barricade collider updates
8 Years Ago
gate.external.high.stone has an extra protecting sides made of panels and barbwire
8 Years Ago
Version++ Remade default squads with new squad version
8 Years Ago
Version++ Squads++
8 Years Ago
barricades shoot through colliders, slimmer blocking colliders
8 Years Ago
update to get latest
8 Years Ago
"What's New" entry data file
8 Years Ago
lots
8 Years Ago
Race/tribe color tweaks, randomised color from palettes for clothing
8 Years Ago
Sped up gate animation
8 Years Ago
Updated post stack
8 Years Ago
Can edit decals in main scene
8 Years Ago
Tweaked high external wall barbed wire damage volumes
8 Years Ago
source files
8 Years Ago
Fixed shadow quality change from 0 to 2
8 Years Ago
Misc
8 Years Ago
Reverted barricade collider scale hack
8 Years Ago
barricades wood, wood barbwire, metal share a more convenient footprint/volume
8 Years Ago
Set the local player in NetworkUser
8 Years Ago
PersistentPerson work that might actually be OK
8 Years Ago
Plugins
8 Years Ago
Vector2i, Vector3i, Vector2b, Vector3b implement IEquatable
8 Years Ago
set correct block values for Flipper now that the model has a visible orientation
8 Years Ago
Renamed Slasher unit, configs and assets to Flipper Remade default squads
8 Years Ago
Working on a PersistentPerson thing for persistent shared character data for AI and humans
8 Years Ago
folder naming
8 Years Ago
Moved some maps to out of rotation folder so there's only 3 active. 1 control and 2 DM
8 Years Ago
refactored player platform code and fixed it's bug with consecutive games and event listener