196,851 Commits over 4,110 Days - 2.00cph!
Blocked steam initialisation in editor
Fixed some issues stopping views from being updated
Fixed some cases where navigation obstacles were being placed on views at incorrect angles and blocking interaction points
Merging in the latest from Main
adding what's new screen
squad editor tweak
Add the amount of an item to dropped items
Fix another briefcasey issue
Changed GamePhysics calls to match Unity defaults on the same calls, for QueryTriggerInteraction. Fixed fists not working.
Fix for Paul's updated briefcase being a briefcase for ants.
Merging in Bill's cash branch
Fixed a couple of places where I checked .price on cash without checking the amount
Updated Facepunch stuff
Fixed lingering event listener in InfluenceAndTerritory
InteractionPosition.CheckIfBlocked optionally ignores a unit view
Fix for reservations not being reservations
PersistentPerson and gang stuff
Fixed delete / move in paint mode
Fixed notification offset
InteractionPosition.OnTriggerExit only checks if blocked if the collider was tagged "Unit"
Almost finished terrain changes.
removed checkpoint objects from city_new_scale_hexes scene
working on building scene
more BGQ game interrupt fixes
version++
Tile parenting/positioning fix for BGQ games being interrupted by a matchmaking game
Server logging now shows team name next to connection ID for disconnects
A couple of IList iterators were gc prone.
reset player rotation on dismount
can place shelves in 1x1 again (whoops!)
fix for interaction positions being blocked by the person occupying them when re-using the same position
Fixed grabber and charger not playing attack sound
improvements to preventing people from taking the same interaction position.
AI should no longer consider 0 dmg attack targets
Fix for searching panel disappearing when starting an AI game
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wandering idle behaviours use correct animation
created checkpoint cube prefabs
Increased round timers from 60 to 90 secs.
Disabled unity analytics which seemed to have enabled itself so I can hopefully load unity more than once every 10 attempts
player commanded action tidy up
Added PlayerCommanded bool to GPVs.
Used for keep desires.