196,851 Commits over 4,110 Days - 2.00cph!

8 Years Ago
more hippo
8 Years Ago
Fixed menu NRE
8 Years Ago
adjusting spine blending values to look more natural when running
8 Years Ago
searching ui
8 Years Ago
Entity parenting overhaul (this most likely breaks everything)
8 Years Ago
hippo and rhino
8 Years Ago
hippo polish
8 Years Ago
Added downwards boost
8 Years Ago
wip global background queueing
8 Years Ago
Bow - Updated to latest rig & added new arms, rebuilt prefab and arrowhead attachments
8 Years Ago
Charger can no longer self target
8 Years Ago
Switched booster mat to correct shader, added ghost cube
8 Years Ago
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8 Years Ago
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8 Years Ago
Changed shooter attack anim speed to 2.0
8 Years Ago
Selected units now play the selected idle anim
8 Years Ago
Merge from main
8 Years Ago
Added AE_Attack anim event to Slasher Setup new Slasher prefab
8 Years Ago
All Set Destination modes can now specify a desired distance to stop at (previously only some modes exposed this option) All preexisting actions that didn't previously have access to the distance field have had their distance set to 0 to ensure identical behaviour (newly created actions will default to 1 unit) Added a new GoToBlackboardPosition(Distance1) so that units placing items don't stand directly on top of the location they are placing their item
8 Years Ago
updated legoscene2
8 Years Ago
island-02 navmesh Zone rebake
8 Years Ago
island-02 cliffs and forest topology masks update
8 Years Ago
Food & drink & recipe wip
8 Years Ago
merge from main
8 Years Ago
fixed bug where turrets/helicopters would shoot like shotguns during low fps fixed bug where turrets/helicopters would not obey timescale !mounts dictate player positions !fixed jittery issues when player is on a moving serverside mount
8 Years Ago
Can now specify whether buildings should be constructed or not when spawning them via the debug menu
8 Years Ago
Defines
8 Years Ago
Health events. IPlayerHealthEventReceiver
8 Years Ago
Item placement skips rotation placement (rotation is driven by placement parameters) Item preview is now instantiated from the current item view (fixes torch placement preview having a light enabled when held torch isn't lit)
8 Years Ago
Backup
8 Years Ago
Going through more UI stuff
8 Years Ago
More various UI
8 Years Ago
adding slasher anims/controller
8 Years Ago
UI stuff
8 Years Ago
More character refactor. IVehicleUser etc
8 Years Ago
player eye offsets correct on mounts aiming relative to mount
8 Years Ago
Disabled foliage intensity until we have proper filtering for spot and cube shadows
8 Years Ago
Cherry picked overgrowth material tweaks
8 Years Ago
hippo polish and rhino first pass
8 Years Ago
Overgrowth reduced alpha cutoff
8 Years Ago
hippo
8 Years Ago
Fixed some problems when repeatedly connecting to the same server in one session
8 Years Ago
Reduced memory usage by freeing the world serialization cache after loading the map Addedd watermap memory usage to world info text
8 Years Ago
island-02 cliffs placement adjustments
8 Years Ago
car window fix
8 Years Ago
hippo
8 Years Ago
added male_hairstyle_01 to prefabs on skinupdates branch
8 Years Ago
Added speed boost effect prefab
8 Years Ago
edits/backup
8 Years Ago
merge from main