196,851 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Scene lighting data
8 Years Ago
Fixed line finding tile bug Fixed charger issue Fixed range finding issue
8 Years Ago
Added height limit Fixed mission list update on join mission Updated menu
8 Years Ago
sebov merge this if you want to setup isLookingAround bool in your walking around
8 Years Ago
merge
8 Years Ago
citygen
8 Years Ago
Added Charger prefab, generated portraits
8 Years Ago
created Charger unit definition files (uses Grabber model prefab for now)
8 Years Ago
Merge from main / Cherry pick from 22778 (Player model merge)
8 Years Ago
Deleted Swapper unit files
8 Years Ago
wip ChargeCombatAction and other charge stuff
8 Years Ago
Ice lake progress
8 Years Ago
A little more work on Crafting Station.
8 Years Ago
merge from main
8 Years Ago
Lr300, Semi auto rifle, SMG, Bolt rifle - Updated to latest rig and arms, clean exports, rebuilt prefabs
8 Years Ago
Various
8 Years Ago
cliff_03, cliff_03b models/prefabs
8 Years Ago
Really early, basic, totally broken framework for a character class refactor.
8 Years Ago
Some unsaved changes
8 Years Ago
Some WIP volume settings in the options menu Exposed Music, Effects and UI volume control Can mute or double the default volume for each volume control
8 Years Ago
Fixed broken switch triggers.
8 Years Ago
NRE fix for lootpanels.
8 Years Ago
Manifest Inventory alignment fixes.
8 Years Ago
Loot panels for the chests.
8 Years Ago
Note isn't a deployable.
8 Years Ago
Crafting FX and recipe work.
8 Years Ago
And the inventory menu.
8 Years Ago
Stripped keyboard navigation out of the crafting menu, to stop unwanted actions.
8 Years Ago
Moved some stuff.
8 Years Ago
Organizing more deployables. Manifest. Crafting finish sounds.
8 Years Ago
And 2
8 Years Ago
Missing stuff 1
8 Years Ago
Organizing the deployables wip
8 Years Ago
Proxy players don't need inventory at all, only server and owner do. But at the moment it all gets synced anyway. Working on removing that. Code structure for things on server and owner client but NOT proxy sucks too. Maybe I can do something about that.
8 Years Ago
Units no longer play the getup animation when seen in the unit portrait manager
8 Years Ago
Category crash fix Furnace & campfire loot panels Item edits UI code stuff
8 Years Ago
Last gang member clears correctly when they leave and the gang disbands
8 Years Ago
Disable What's New screen again for now
8 Years Ago
Fixed kickid with SteamIDs appending a space to kick reason
8 Years Ago
Stop fire effect from lingering in a slot if you dragged the burning item to a new slot.
8 Years Ago
Hooked progress bar up to CraftingQueue.Icon prefab
8 Years Ago
Added slots to blueprint for cancel and finish effects. Moved start effect to proper place in ItemCrafter.
8 Years Ago
Various UI campfire & cooking related stuff.
8 Years Ago
Fixed Swimming flag. Swimming and Dancing now provide entertainment.
8 Years Ago
More tweaks to idle AI. Made Social Need have its own corresponding Vital that isn't Mood. Added Entertainment/Fun Need stats (not used yet).
8 Years Ago
merge from options branch
8 Years Ago
wip
8 Years Ago
chair work
8 Years Ago
UI panel backup
8 Years Ago
Refactored graphics options stuff a bit, fixed HBAO not being toggled properly and ragging FPS on shitty machines like my laptop \o/ Disabled shadows entirely on Low quality (TODO : make this look as good as it can, floating shadow decals etc)