196,979 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Event driven music can optionally play only once per session (start game music)
8 Years Ago
Show tooltip on item hover in inventory ui
8 Years Ago
Tooltip stuff
8 Years Ago
Crafting screen progress
8 Years Ago
Removed ProCore.meta
8 Years Ago
Fixed bad merge with UIInventoryMenu
8 Years Ago
Misc
8 Years Ago
fixed bradley loot table giving way too much
8 Years Ago
SoundFX
8 Years Ago
set movement layer to 0 weight in animator, (should have been set in code?)
8 Years Ago
fixing workshop f-up
8 Years Ago
forgot from last checkin
8 Years Ago
Npcs should wait for dynamic navmesh to finish baking before attempting to spawn on a valid navmesh.
8 Years Ago
merge into main
8 Years Ago
skin approval
8 Years Ago
Crafting & Building windows show "unread" status icons on list elements Fixed map transition fog displaying wrong values
8 Years Ago
wolf improvements
8 Years Ago
set turn layer to 0 when is look at is not being called
8 Years Ago
merge from main
8 Years Ago
bradley health doubled bradley loot tables modified - won't drop explosives bradley turret aim adjusted - coax is way more accurate bradley coax damage slightly lowered
8 Years Ago
turn off turn layer if not 0 when unit anim code gets lodded
8 Years Ago
Removed unneeded stuff from BlueprintCategoryButton Toggle group instead of buttons on crafting screen.
8 Years Ago
Bandages, Mp5, Python, Sal Axe, Sal, Hammer, Sal Icepick, Sal sword - Updated to latest rig and added new arms
8 Years Ago
Semi auto rifle fbx revert
8 Years Ago
Removed terrain4_rock2_smoothness; replaced by spec on quarry_stone_debris Renamed terrain4_rock2_specularity Disabled readwrite on all terrain4_rock2 textures
8 Years Ago
Disabled full screen tutorial widget auto activation
8 Years Ago
Removed redundant Initialize override in ItemActionDesire that wasn't calling base and thus broke all the things
8 Years Ago
Fix potential deadlock in multicore rendering when messing with colour correction
8 Years Ago
Disabled mips on terrain alpha to prevent caves from closing in low quality
8 Years Ago
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
8 Years Ago
Supermarket bugfixes
8 Years Ago
Network++
8 Years Ago
Decor / clutter tweaks
8 Years Ago
Supermarket counter / reduced wood saturation
8 Years Ago
Made FollowCamera/MapCamera zoom to transition optional, currently disabled
8 Years Ago
CP text brackets, verification bug attempt 1
8 Years Ago
Cleanup
8 Years Ago
Removed attack anim call from player controller input
8 Years Ago
cmd verification bug chasing
8 Years Ago
Fixed RUST-836
8 Years Ago
Fixed EntityComponentSystem not incrementing component index properly
8 Years Ago
Staying up to date with main
8 Years Ago
Async navmesh link generation and some cleanup.
8 Years Ago
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8 Years Ago
Booster
8 Years Ago
Forgot two f
8 Years Ago
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
8 Years Ago
CP text stuff, reduced booster moevement 4->2, booster can now do 1-2 dmg
8 Years Ago
Fixed client side texture memory leak when paintable signs are destroyed (!)
8 Years Ago
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