196,979 Commits over 4,110 Days - 2.00cph!
Event driven music can optionally play only once per session (start game music)
Show tooltip on item hover in inventory ui
Fixed bad merge with UIInventoryMenu
fixed bradley loot table giving way too much
set movement layer to 0 weight in animator, (should have been set in code?)
Npcs should wait for dynamic navmesh to finish baking before attempting to spawn on a valid navmesh.
Crafting & Building windows show "unread" status icons on list elements
Fixed map transition fog displaying wrong values
set turn layer to 0 when is look at is not being called
bradley health doubled
bradley loot tables modified - won't drop explosives
bradley turret aim adjusted - coax is way more accurate
bradley coax damage slightly lowered
turn off turn layer if not 0 when unit anim code gets lodded
Removed unneeded stuff from BlueprintCategoryButton
Toggle group instead of buttons on crafting screen.
Bandages, Mp5, Python, Sal Axe, Sal, Hammer, Sal Icepick, Sal sword - Updated to latest rig and added new arms
Semi auto rifle fbx revert
Removed terrain4_rock2_smoothness; replaced by spec on quarry_stone_debris
Renamed terrain4_rock2_specularity
Disabled readwrite on all terrain4_rock2 textures
Disabled full screen tutorial widget auto activation
Removed redundant Initialize override in ItemActionDesire that wasn't calling base and thus broke all the things
Fix potential deadlock in multicore rendering when messing with colour correction
Disabled mips on terrain alpha to prevent caves from closing in low quality
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
Supermarket counter / reduced wood saturation
Made FollowCamera/MapCamera zoom to transition optional, currently disabled
CP text brackets, verification bug attempt 1
Removed attack anim call from player controller input
cmd verification bug chasing
Fixed EntityComponentSystem not incrementing component index properly
Staying up to date with main
Async navmesh link generation and some cleanup.
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
CP text stuff, reduced booster moevement 4->2, booster can now do 1-2 dmg
Fixed client side texture memory leak when paintable signs are destroyed (!)
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