197,168 Commits over 4,110 Days - 2.00cph!

8 Years Ago
fixed clipping on pickaxe vm throw
8 Years Ago
Make branch compile again.
8 Years Ago
Merged from main
8 Years Ago
Some more cleanup work
8 Years Ago
Duplicate floor option Fix regen when remove floor clicked
8 Years Ago
added randomised interior and window decal colours driven via object position to window shader
8 Years Ago
Removed gc.interval since it's bullshit and the thought of someone having it enabled scares me
8 Years Ago
Cleaned up last fix
8 Years Ago
Added StringFormatCache (caches the result of repeated string.Format calls with the same arguments) Eliminated GC allocs from effect path assembly (this affected every single effect spawn)
8 Years Ago
Found and fixed bug with AI not always ending their turn
8 Years Ago
Option to loop last wall point
8 Years Ago
More description fixes and updates
8 Years Ago
Rooftops now generate for multi floor building
8 Years Ago
More cleanup.
8 Years Ago
More cleanup.
8 Years Ago
Fix LOD material pop-in on rocks
8 Years Ago
Fixed animation event prefab paths not being lowercase
8 Years Ago
Merged from main
8 Years Ago
More cleanup
8 Years Ago
More prefab paths that weren't lowercase
8 Years Ago
Fixed some hardcoded prefab paths in code that weren't lowercase
8 Years Ago
Removed some crazy inefficient methods from GameManager that should not be used by anything Eliminated GC allocs from lowercase conversion of prefab names (triggered by spawn handler, decor spawners) Log warning when having to convert prefab names to lowercase (should never happen)
8 Years Ago
Added texture usage report tool Moved all packing tools to tools/textures menu
8 Years Ago
Fixed roof generation height
8 Years Ago
Moved roof collision to own object, sets correct layermask
8 Years Ago
Added AssetNameCache (with GetName / GetNameLower / GetNameUpper extension methods for materials and physic materials) Eliminated GC allocs from footstep / footprint lookups, hit effect lookups and gib effect lookups
8 Years Ago
Added wall marker class roof now generates with collision
8 Years Ago
merge
8 Years Ago
.
8 Years Ago
Supermarket shelves
8 Years Ago
Fixed meat coming for a corpse not having the same cooked state as the corpse
8 Years Ago
update healer model/texture fix unit panel display
8 Years Ago
Better display of an entities controller and group in the debug panel Fixed building addons not inheriting the group and controller of their parent building
8 Years Ago
Checkpoint gates are open More complete launchsite pathing for bradley many movement bugfixes Bradley Target gathering Bradley Finds closest node where target is visible to hunt hiding players Bradley Engine Sounds Bradley Tread sounds Rudiementary coaxial gun pass
8 Years Ago
Minor fix
8 Years Ago
Pawn shop GUI edits
8 Years Ago
chimney and ladder updated
8 Years Ago
Fixed being able to pick up a unit that is already held
8 Years Ago
Merge ladder edits
8 Years Ago
Fixed corpse nav mesh agents being turned on when attached to a spit
8 Years Ago
Ladder edit
8 Years Ago
Ladder LODs, and switch ladder code orientation to match the ladder model.
8 Years Ago
Fixed a couple of NREs that drug zones were throwing in this branch
8 Years Ago
Adjusted ladder movement and slowed down climbing up speed
8 Years Ago
Custom unlock triggers are now working. Game Modes define which tutorials will be displayed. Added a time trigger which triggers after a certain amount of time.
8 Years Ago
Added some animation preview functionality to the Unit Attachments Editor -Can now toggle on/off unit shoulder carrying animations for more accurate positioning -Can now preview/modify attachment points for carried units -Can set carried units into their IsCarried animation state for more accurate positioning
8 Years Ago
More shop UI stuff
8 Years Ago
ladder stuff
8 Years Ago
TiledSurface stuff all working ?!
8 Years Ago
Fixed corpses not getting their isCarried animator state properly set when loading the game