197,434 Commits over 4,110 Days - 2.00cph!

8 Years Ago
vm source updates
8 Years Ago
visual tweaks
8 Years Ago
Merge from Prerelease - Updated language files
8 Years Ago
Stopped BLOCKED text incorrectly appearing on 1 dmg attacks (no block now...) Fixed CastAttackView friendly unit test so it plays the correct buff/dmg effect
8 Years Ago
Updated language files
8 Years Ago
fixed things being in the wrong place
8 Years Ago
deleted shit braces
8 Years Ago
stop/play surrounding particle systems
8 Years Ago
more particle system safety, prefabs
8 Years Ago
removed TODO comment because I actually did the thing
8 Years Ago
positioning of surrounding cloud particle things
8 Years Ago
get correct day/night TOD cloud color from shader globals
8 Years Ago
Fixed clouds fade color/tinting hookup
8 Years Ago
Item producer works a bit nicer.
8 Years Ago
prefab, mat
8 Years Ago
Let's fill in all the triangles of the mesh
8 Years Ago
fixed map meshes being on the wrong layer, colors fuckeries
8 Years Ago
enforce correct particle system shape settings
8 Years Ago
bit of pathfinder rework
8 Years Ago
don't rotate the mesh
8 Years Ago
cloud mesh
8 Years Ago
cloud mesh generation WIP
8 Years Ago
surrounding particle fx
8 Years Ago
TODOs, cleanup
8 Years Ago
healer anim fix
8 Years Ago
created building prefab and added to trim scene
8 Years Ago
placeholder Healer idle anim and state setup
8 Years Ago
Clouds stuff
8 Years Ago
merge from dungeon_art_6
8 Years Ago
Updated plugins (Rust.Global & Rust.Workshop)
8 Years Ago
Updated native libraries
8 Years Ago
made a shitty placeholder healer attack anim so it at least has something
8 Years Ago
Skin texture cache is now implemented in native code (GC free) Skin texture cache read and write are running in a thread (no longer stalls when disk is busy)
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Manual Linux Build
8 Years Ago
subtracting 21738
8 Years Ago
Manual OSX Build
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Added load_texture_from_cache and save_texture_to_cache
8 Years Ago
Added asset store heal particle pack, added healer heal effect. Added CastAttackView which can do damage or buff effects depending on target.
8 Years Ago
Lots of little ai tweaks.
8 Years Ago
cherrypicking 21736
8 Years Ago
Tweaks to ore nodes: -Increased brightness to stand out more -Sulfur nodes show a more distinct yellow hue -Metal nodes show more oxydization -Stone nodes are overall more desaturated, more grey to stand out against other nodes -Added Gibs models for every node picking stage (to be implemented later @helk) -Snow biome nodes should be more visible and easier to differentiate -Nodes are overall slightly smaller -Cave ores are much smaller
8 Years Ago
Friendly range indicators
8 Years Ago
Bin loot. Drug producer tweaks. Options fixes.
8 Years Ago
Skip packed materials during analysis
8 Years Ago
Hide the keyboard number key on unit portrait when unit dies
8 Years Ago
Fixed error when packing default standard shaders
8 Years Ago
Fixed health bars not updating on tile fall death
8 Years Ago
Merge from /main