197,434 Commits over 4,110 Days - 2.00cph!
Merge from Prerelease - Updated language files
Stopped BLOCKED text incorrectly appearing on 1 dmg attacks (no block now...)
Fixed CastAttackView friendly unit test so it plays the correct buff/dmg effect
fixed things being in the wrong place
stop/play surrounding particle systems
more particle system safety, prefabs
removed TODO comment because I actually did the thing
positioning of surrounding cloud particle things
get correct day/night TOD cloud color from shader globals
Fixed clouds fade color/tinting hookup
Item producer works a bit nicer.
Let's fill in all the triangles of the mesh
fixed map meshes being on the wrong layer, colors fuckeries
enforce correct particle system shape settings
cloud mesh generation WIP
created building prefab and added to trim scene
placeholder Healer idle anim and state setup
Updated plugins (Rust.Global & Rust.Workshop)
made a shitty placeholder healer attack anim so it at least has something
Skin texture cache is now implemented in native code (GC free)
Skin texture cache read and write are running in a thread (no longer stalls when disk is busy)
Added load_texture_from_cache and save_texture_to_cache
Added asset store heal particle pack, added healer heal effect.
Added CastAttackView which can do damage or buff effects depending on target.
Lots of little ai tweaks.
Tweaks to ore nodes:
-Increased brightness to stand out more
-Sulfur nodes show a more distinct yellow hue
-Metal nodes show more oxydization
-Stone nodes are overall more desaturated, more grey to stand out against other nodes
-Added Gibs models for every node picking stage (to be implemented later @helk)
-Snow biome nodes should be more visible and easier to differentiate
-Nodes are overall slightly smaller
-Cave ores are much smaller
Friendly range indicators
Bin loot. Drug producer tweaks. Options fixes.
Skip packed materials during analysis
Hide the keyboard number key on unit portrait when unit dies
Fixed error when packing default standard shaders
Fixed health bars not updating on tile fall death