200,006 Commits over 4,140 Days - 2.01cph!

10 Years Ago
* Fixed GMPublish not updating addon tags * Fixed game_ui entity not releasing player input on player death.
10 Years Ago
FOR FUCK SAKE attempt to fix weird error
10 Years Ago
▍ ▄▄▌▄▉▍▆ █▋▊▇▄▍▊▋
10 Years Ago
Map painting
10 Years Ago
created swamp fish bone head and started to unwrap
10 Years Ago
added howie's concpet to reference folder
10 Years Ago
ActivityManager saves and loads, tho it doesn't do so when saving/loading the whole game. But it is added as an Extension to GameManager, which was also adapted to save/load with it.
bot
10 Years Ago
Windows Build 512
bot
10 Years Ago
LinuxDS Build 608
bot
10 Years Ago
Linux Build 600
10 Years Ago
Fixed main menu NRE Added "debugmode" start parameter
10 Years Ago
Added Mavis backhand volleys & events
10 Years Ago
- Updated TOD - Organising UI widgets a bit, adding Widget classses for the player selection rect and time controls - Moved the GameSpeeds enum and associated properties to GameManager - TOD tweaks
10 Years Ago
Locked off special for AI when not available, can no longer attempt special when meter not full, added temp sound effect to warn player
10 Years Ago
rigged up the SMG and did some animations (deploy/idle)
10 Years Ago
merge from main
10 Years Ago
Randomize monument placement order
10 Years Ago
Merge from main
10 Years Ago
Reapplied lighthouse change from changeset 7789
10 Years Ago
Various scene stuff.
10 Years Ago
wip
10 Years Ago
Basic male name generator stuff.
10 Years Ago
Spawntables. Climate. Stuff.
10 Years Ago
shaderlod clamp
10 Years Ago
Now on 5.0.1p3
10 Years Ago
Player animator perf
10 Years Ago
research bench 90% done ( minus artwork )
10 Years Ago
WIP artwork
10 Years Ago
merge from main
10 Years Ago
Fixed blue shirt collision being scaled by 100x Fixed metal plate collision being scaled by 0.3x Fixed hazmat helmet collision being scaled by 10x Added warnings if skinnedcollider is scaled
10 Years Ago
- Fixed hidden enemy in 1-1
10 Years Ago
Removed racket from Igor prefab
10 Years Ago
Added missing world setup object to PlayerModel scene
10 Years Ago
ActivityManager now saves properly, with GameManager and the whole game.
10 Years Ago
- Splitting the Before Editor into partials, added NameGenerator tab - Improved NameGenerator a lot, it's not fucking stupid now :D - Renamed Alert to Notification (PlayerNotifications) - Updated GSD
10 Years Ago
Huge UI performance increase Added eraser to map Map drawing always enabled, pan around with right mouse button Made console history culling less terrible
10 Years Ago
Merge from main
10 Years Ago
Further work on Frontend UI
10 Years Ago
- Added targetted enemy health/name bar to top of gameplay UI - Made targetFinder component - Gave enemy prefabs real Name values
10 Years Ago
- Skill points are now awarded from level 2 onwards intead of 1
10 Years Ago
- NameGenerator improvements. All names are unisex for now.
10 Years Ago
- Added EnemyAbilityManager as a central point for granting abilities, to move away from enemy prefabs controlling which abilities enemies can have - Reworked some enemy ability scripts to use new system and deleted some old unused ones - Added AbilityPicker script as a starting point for enemy ability assignment - WIP shield enemy ability (all booze burners get it at the moment, and it doesn't turn off again yet)
10 Years Ago
textured and exported fish skull to swamp court env, set up material.
10 Years Ago
RPG type 3 fbx + prefab + textures + material + LODs
10 Years Ago
Added UI overlays for end points
10 Years Ago
Disabled overlays (for now)
10 Years Ago
added torch animation controllers to swamp court to make lights flicker
10 Years Ago
- Enemy abilities now support deactivation and duration timers - Enemy shield ability values tweaked
10 Years Ago
Merge from main
10 Years Ago
Smoother cross blending of terrain features, prefab mountains and monument terrain requirements