200,006 Commits over 4,140 Days - 2.01cph!
I managed to do so, and it works!
Use only map in beltbar
Follow player until click
FOR FUCK SAKE tweak material
FOR FUCK SAKE burner and camera prefab for new flame and bloom
WIP Mavis forehand volleys
Added NeedsMouseWheel
Added UIEx (extensions for UI)
Misc performance and profiling
Fixed phrases fucking up if newline
Map v1 (just fog of war, no drawing yet)
Fixed the most extreme floating rocks/flowers. Part1/2.
Fixed the most extreme floating rocks/flowers. Part 2/2.
increased the size of the horse by 20%
Updated backhand dive meta and controller
Renamed ActivityLogger to ActivityManager, and some work on saving that.
Added support for left racket position in game and viewer
Added backhand dive to config
Map NREs
Removed some redundant raycasters
Switch off some raycasters when not being used
ban command also bans ownerid if using family share
status command now shows family share ownerid
status command takes an optional argument (player search filter)
Added Mavis forehand volleys & .meta
Checking in loot panel test.
Switched volleys to spline system
Converted water checks to a baked water map lookup for better performance and river support
Network++
- Improved overlay blending in Before/Water shader
- GameManager.GameState property setter now forwards to UIManager.ChangeUiScreen, handling all top level screen changes
- Some preliminary work on PlayerAlerts and Alert class
- Various code style/layout consisteny updates
fixed bullets in pistol texture
Fixed oddness with 0s becoming -1s when save/loading
Assigned JF character shader to characters and prefabs.
Added materials to rackets.
Added skybox to anim viewer scene, adjusted lighting to reflect current settings.
Temporarily switched ground plan back on for collision
- Reverted some random script changes that were causing errors??