193,693 Commits over 4,079 Days - 1.98cph!

23 Days Ago
Salvaged Bamboo Shelves - Set up with model, textures, materials, gibs, prefabs and manifest
23 Days Ago
vine_visuals_line_up_fix -> jungle_update
23 Days Ago
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
23 Days Ago
jungle_update -> Aux3
23 Days Ago
vine_visuals_render_fix -> jungle_update
23 Days Ago
Possible fix for vines not rendering until within interact range
23 Days Ago
Setup death info
23 Days Ago
fixed gloves clipping with clothing
23 Days Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
23 Days Ago
merge from cocoknight_armour gloves conditionals
23 Days Ago
fixed missing hands on cocoknight gloves
23 Days Ago
MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
23 Days Ago
renamed cocoknight arms to gloves, changed occupation so they swap out other gloves, - currently they have no hands so that needs fixing
23 Days Ago
Added conditional mesh component to arms armor
23 Days Ago
Try to orient the starting trail towards the player
23 Days Ago
bug fixes for 3p player rope climbing anims appearing stretched
23 Days Ago
merge from wood armour gloves
23 Days Ago
Fixed an issue with exporting default normal maps from the rust workshop
23 Days Ago
turned srgb off cocoknight ao
23 Days Ago
Merge from jungle_update
23 Days Ago
Fixed a potential scale issue
23 Days Ago
merge from cocoknight branch
23 Days Ago
added floor half shelves and shallow wall shelf prefab placeholders
23 Days Ago
Hunter vision boost baseline Animals leave a trail behind them that players can see when the buff is active
23 Days Ago
Clean up some invokes
23 Days Ago
Merge from deferred_indirect_lighting_occlusion_fix
Rin
23 Days Ago
Fixed Snake Venom worldmodel collider
23 Days Ago
Merge from jungle_update
24 Days Ago
merge from jungle_update - inital DLC item
24 Days Ago
Bump all dart velocities after feedback I nerfed them too hard
24 Days Ago
merge from jungle_update
24 Days Ago
merge from jungle_dlc (items still WIP)
24 Days Ago
merge from jungle
24 Days Ago
Merge from jungle_update
24 Days Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
24 Days Ago
More blowpipe vm tweaks
24 Days Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
24 Days Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
24 Days Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
24 Days Ago
compile error
24 Days Ago
Merge from jungle_update
24 Days Ago
vine_3d_renderer -> jungle_update
24 Days Ago
Merge from main
24 Days Ago
UV support
24 Days Ago
vine_3d_renderer -> jungle_update
24 Days Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
24 Days Ago
Reduced vine travel speed by 25%
24 Days Ago
Force vine visual to stay on 2d rendering only
24 Days Ago
Improved rotation snapping when starting a vine wing
24 Days Ago
Passed intial performance tests: disabling tube rendering until art is done