193,713 Commits over 4,079 Days - 1.98cph!

20 Days Ago
fixed some zfighting on jungle_ruins_e structure
21 Days Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
21 Days Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
21 Days Ago
fixed a legacy rotation leftover on armored steps block
21 Days Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
22 Days Ago
jungle storage cineamtic textures and materials
22 Days Ago
jungle storage lods and gibs
22 Days Ago
Submitting wood armour 3rd person updated skinning
22 Days Ago
Updating skinning for wood armour gloves
23 Days Ago
tiger sounds
23 Days Ago
merge from jungle_update
23 Days Ago
merge from underwater-effects
23 Days Ago
disable material/rig/animation import on new river mesh
23 Days Ago
merge from jungle_update
23 Days Ago
configurable caustics chroma separation, shader adjustments
23 Days Ago
jugnle wallpapers materials and icons
23 Days Ago
Fixing skinning for outbreak scientist
23 Days Ago
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23 Days Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
23 Days Ago
Excluded rock and jungle rock from stand type weapon racks
23 Days Ago
Some shader tests
23 Days Ago
Jungle Rock - Added cinematic 4k textures and material
23 Days Ago
converted wooden buildings and dredge used in bandit town monument
23 Days Ago
converted wooden buildings used in stables and fishing village monuments
23 Days Ago
Jungle Rock - tweaked LOD3 to reduce popping
23 Days Ago
converted airfield hangars
23 Days Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
23 Days Ago
office building and industrial buildings converted, including prefab variants
23 Days Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
23 Days Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
23 Days Ago
caustics modulate sun light color rather than add separately
23 Days Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals
23 Days Ago
water caustics work for all water types, show up underwater, and receive shadows
23 Days Ago
merge from jungle_dlc
23 Days Ago
prevent halfheight shelves to be deployed on top of each other endlessly
24 Days Ago
merge from jungle_update
24 Days Ago
merge from jungle_update
24 Days Ago
merge from jungle_dlc
24 Days Ago
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
24 Days Ago
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24 Days Ago
fixed leaking tarp parts on bamboo barrel texture
24 Days Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
24 Days Ago
hooked up jungle dlc sprays
24 Days Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
24 Days Ago
renamed half height bamboo shelves and rebuilt manifest
24 Days Ago
better naming for emojis
24 Days Ago
added updated jungle emojis
24 Days Ago
Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
24 Days Ago
set up wip jungle emojis and moved to better folder structure
24 Days Ago
prefab header and social