193,692 Commits over 4,079 Days - 1.98cph!

24 Days Ago
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
24 Days Ago
Tests: perf test to measure ServerProfiler overhead Going to try a different internal storage approach to make future changes easier (and potentially faster) Tests: ran the new tests
24 Days Ago
merge from main
24 Days Ago
Adding view model camera animation files for pistol set
24 Days Ago
Viewmodel camera animation set up for all pistols
24 Days Ago
Fix new animals sinking below tunnel entrance grate visually
24 Days Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
24 Days Ago
Updating wood armour gloves prefabs
24 Days Ago
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
24 Days Ago
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24 Days Ago
Increase duration of inacpacitate dart vision debuff
24 Days Ago
Fixed viewmodel reference on prefab
24 Days Ago
merge from jungle_update
24 Days Ago
cherrypicking 119469
24 Days Ago
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
24 Days Ago
Possible VineMountable.OnFlagsChanged NRE fix
24 Days Ago
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24 Days Ago
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24 Days Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
24 Days Ago
Updating coconut armour viewmodel skinning
24 Days Ago
Changed branch physics surface to wood
24 Days Ago
Bunch of cleanup/refactor after changes.
24 Days Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
24 Days Ago
- ▊▋▍▆█ ▋▋▆▌▋▍▊▊▌▅▆▍▊▆▊▅ ▊▅ ▊▋▇ ▅▆▊▍ ▆▅▉▊▅▆ ▍▉█▆█▍ ▇▅ ▊▋▌▉▌ ▇▌▉█▋▅ ▄▉▇▉▄▉ █▉▍█▋▄ ▍▊▍▇█ - ▅▍▆ ▅▆▄▍▍▉▊▇ ▆▄▋▊▌▉ ▅▊▊▍█▋▍▇█ ▊▌ ▊▍▌▍▄█▇▉█▍▋▉ ▇▉▉▍ ▄▆▌▊ ▄▅▇▉▇▋ █▋▆▇▌▌ ▇▅▇▉▋█▆▊█ ▅█▊▇▄▇▇▌ ▋▌ ▄▉▍▋█ ▉▇▊ ▇▍▉▆▅▅ ▍▆▆ ▆▍▅▊▄▆ ▆▌ ▋▋▅▆▇▄▍█ █▋▆▇ (▇▌▄█▌▌ ▊▌▍▆ ▉ █▌▅ ▅▌ ▊▆▄▇▊▌▊▋▅ █▍▍▊▋▊▇▋)
24 Days Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
24 Days Ago
renaming of files for dlc gesture
24 Days Ago
jungle ruins s2p to refresh collider changes
24 Days Ago
Merge from jungle_update (fix animals sliding and a NRE)
24 Days Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
24 Days Ago
Fix being able to kite croc around foundation
24 Days Ago
Fix NRE in tiger and croc corpse dragging
24 Days Ago
Merge from jungle_update
24 Days Ago
Merge from snakes
24 Days Ago
Merge from jungle_update
24 Days Ago
Compile fix
24 Days Ago
Set correct material collider to fix impact sounds.
24 Days Ago
merge from laserdetector_ai
24 Days Ago
Laser detector now detects horses (and anything on the AI layer)
24 Days Ago
merge from lootdestroy_corpse_fix
24 Days Ago
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore
24 Days Ago
Remove unused variable
24 Days Ago
Remove debug logs
24 Days Ago
Bump reposition chance
24 Days Ago
Timings, hit effect.
24 Days Ago
Cleanup
24 Days Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
24 Days Ago
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
24 Days Ago
Merge: from parallel_validatemove - Removes PlayerCache.ValidPlayers allocs Tests: took a snapshot on Craggy in editor
24 Days Ago
Optim: PlayerCache.ValidPlayers no longer allocates garbage Tests: took snapshot on Craggy in editor to confirm
24 Days Ago
Merge: from main Tests: none, no conflicts