200,687 Commits over 4,171 Days - 2.00cph!
spawnpoint gizmo supports npc mesh renderers
phrases
manifest
skin approval
random seed for server created projectile effects (scientists shooting)
added 'swap seats' command to options menu (default = x)
Refactored the respawning system for game modes. Respawn wait and death screen messages are now supported in the base class, instead of relying on each game mode to implement them correctly on its own.
merchant progress
tooltip fixes
Tooltip lives in UI Scene so it can be used by other screens besides UIInventory
UIShared scene, bootstrap, build settings, scene2prefab
keep tooltip in screen bounds
fixed tooltip appearing over load screen on startup
hopefully fixed fleeing to use agro range
King of the hill score UI update
Deer behaviour
Chicken stuff
Hit fx fix
Deer & chicken spawns
Starting inv tweak
Bots have learned to play King Of The Hill mode
AI speed now works in a more naturally defined way, letting them walk or sprint like a human player
Louder headshots
Potential fix for sounds occasionally being occluded incorrectly
Fix oversized rustle triggers on some of the new trees
Potential fix for rare issue that could cause dual wielding / player model corruption
Enabled pool.player_model by default again
player panels now show team logos in career matches.
added static LogoImage.GetTexture(...), reworked LogoImage to use it. create sprites using it for career match UI
WIP selling units at market.
added sell button to UIUnit_Market
added UnitSale transaction type.
CareerMarket can now transfer units from teams to the market, awarding cash to the team.
Fixed "Attempted to create Sound from null SoundDefinition" when picking up some items
added news item for market updates.
news items now correctly hide image BG for generic news items (ie not team specific, with a logo)
increased win/lose cash rewards
merge from /main/hitboxes
Settlements can define and set the items which are sold by merchants assigned to them
reworked squad loading in squad editor, now verifies the units are still owned by the player (incase you sold a unit after making a squad).
refactored squad loading code.
added validation for squad size/unit counts and warning messages, can't start a match without a valid team.