198,787 Commits over 4,140 Days - 2.00cph!
Removed an unnecessary double parent set per blueprint icon
Removed an unnecessary double parent set per blueprint icon
Split the controller entity into switch and alarm entities
Changing alerts to just use steamid (doesn't work yet though)
Remove the subscription commands
Split the controller entity into switch and alarm entities
Changing alerts to just use steamid (doesn't work yet though)
Remove the subscription commands
BlueprintButton / UIBlueprints optim
BlueprintButton / UIBlueprints optim
Got rid of 2 GetComponent calls every time the inventory is opened or closed.
Got rid of 2 GetComponent calls every time the inventory is opened or closed.
Set up skeleton stuff on Wolf to test with
Set up skeleton stuff on Wolf to test with
[D11] Add Rustworks ban and unban requests
[D11] Add Rustworks ban and unban requests
[D11] [UI] Increased font size to help readability for input prompt icons.
[D11] [UI] Increased font size to help readability for input prompt icons.
[D11] [UI] Increased size of crosshair interaction icons slightly to help readability.
[D11] [UI] Increased size of crosshair interaction icons slightly to help readability.
Updated Facepunch.Skeleton
Updated Facepunch.Skeleton
[D11] [UI] Increased size and adjusted controller icons slightly to help improve readability.
[D11] [UI] Increased size and adjusted controller icons slightly to help improve readability.
cherry pick the vehicle fix from main
Fix NPC driven vehicles not driving
[D11] [UI] WIP Controller Icons loaded in wrong platform fix attempt.
[D11] [UI] WIP Controller Icons loaded in wrong platform fix attempt.
[D11] merge from d11 main again to get prefab fixes
[D11] merge from d11 main again to get prefab fixes
[D11] Scene2prefab update all
[D11] Scene2prefab update all
[D11] merge from d11 main again to get prefab fixes
[D11] merge from d11 main again to get prefab fixes
[D11] Merged from 2019.2 branch
[D11] Merged from 2019.2 branch
Fixes to improve bandit_town prefab decomposition
Fixes to improve bandit_town prefab decomposition
[D11] [UI] Fixed server define in SetControllerIcon.cs.
[D11] [UI] Fixed server define in SetControllerIcon.cs.
merge bass changes into prerelease
merge bass changes into prerelease
All Basenetworkables now cache broadcast components on spawn or when children change. Needs a lot of testing...
All Basenetworkables now cache broadcast components on spawn or when children change. Needs a lot of testing...
[D11] [UI] Editor tool updates for updating controller icons.
[D11] [UI] Editor tool updates for updating controller icons.
[D11] forgot to checkin these upgraded slod materials
[D11] forgot to checkin these upgraded slod materials
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[D11] More experimental delayed entity changes... BaseEntity.Find now creates missing entities that are needed from the delayed list... still missing something though... not quite sure what as getting into game is a bit wonky still.
[D11] More experimental delayed entity changes... BaseEntity.Find now creates missing entities that are needed from the delayed list... still missing something though... not quite sure what as getting into game is a bit wonky still.