193,676 Commits over 4,079 Days - 1.98cph!
Fixed NotImplementedException in MenuBackgroundVideo.OnVideoError
[D11] DTLS ping heartbeat moved from managed to native code, for optimisation.
Fixed CraftingQueue staying after disconnected proper
Replaced RakNet.StreamRead with NetRead + optimized
Far away tree renderer also works with tree skins (vs. LODGroup)
Fixed NRE (editor only?) in far away tree manager
Fix for lod converter imposter stuff that I broke
[D11] Minor optimisation caching ItemModProjectile
[D11][UI] [#2135] Altered Hud to avoid overlap.[#1682] fixed Hud scaling issue
Merge from main d11 branch
Fixed Hapis start up errors maybe? (2019 upgrade?)
Removed rogue component from farawaytreesystem
[D11] Fix for bonus spot on ore not updating correctly on initial spawn
Enable pool groups for BoxColliders and CapsuleColliders
Added instancing for a few more object types
Fixed a double damage issue with bullets. Can now prevent double damage from hitbox + motor while also allowing a shooter to be assigned on C4 and so on, which only do server damage. So cops will shoot you if you hurt them with your C4 explosion, your C4 will actually do damage to the motor hit receiver, but your bullets won't. But bot and NPC bullets will.
Added ParticleSystemIK to flamethrower (fixes third person flame direction)
Set jumper unity category correctly
[D11] Update pickup objects
[D11] Extra placement error text
Report client startup exceptions
[D11] Added new string for trying to place an item that needs repairing
SingletonComponent.Clear => SingletonComponent.SingletonClear
SingletonComponent.Setup => SingletonComponent.SingletonSetup
Clear crafting queue ui when leaving server
[D11] Fixed issue with microphone icon being off when it should be on, and visa versa
Added scientist background
[D11] DTLS Unity test app updated with latest plugin code.
[D11] Disable server debug log spam
Sort out client/server hit damage. Still need to test a bit more, maybe refactor a little.
Another rename for clarity
Rename IBulletShooter to IShooter
removing more ui blur
removing old ui camera, updaing the ui toggle in the dev tool
Updated C4 to simply throw on the server. Angle may be affected by lag if the player is turning their view while throwing.